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BAD COFFEE — A Dark Comedy Brewing Simulator
Bad Coffee is a satirical, absurdist management simulation game where you run a cursed café serving 31 unique customers with increasingly questionable ingredients.
Core Premise
You're a barista with $50 and a pantry full of both legitimate coffee ingredients and... less legitimate options (glass shards, bleach, rat poison, antifreeze, etc.). Your job is to serve all 31 customers without triggering a game-over condition. It's a dark comedy about the consequences of bad decisions.
Game Flow
1. The Market (Morning)
Start each day at the Bulk Market (open 4am–6am, cash only)
Browse three ingredient categories: Bases, Normal, and Cursed
Build a shopping cart and buy supplies
Every 8 customers served, you return to restock
2. The Café (Service)
Customers arrive one at a time in random order (31 unique NPCs with names like Reginald Wormwood, Brenda Spritzletter, etc.)
Each customer has a quote and a specific order (e.g., "vanilla latte," "espresso with sugar")
You pick a base ingredient, add extras from your inventory, and serve
3. The Brewing System
Bases: Espresso, Drip Coffee, Latte Base, Tea
Normal Ingredients: Sugar, Cream, Milk, Cinnamon, Vanilla, Caramel, Whipped Cream, Chocolate
Cursed Ingredients: Triple X Shot, Glass Shards, Bleach, Rat Bait, Gasoline, Laxative, Mystery Pills, Ammonia, Detergent Pods, Antifreeze, Volcano Sauce, Mystery Meat
Outcome System
After serving, a newspaper headline reveals what happened:
Perfect: Correct base + correct extras, no cursed items ? +$14-20, happy customer
Acceptable: Correct base, close enough extras ? +$8-12, happy customer
Wrong Drink: Wrong base, no cursed items ? +$3, neutral
Unpleasant: Cursed items (low severity) ? +$2, customer gets sick
Hospital: Cursed items (medium severity) ? -$4, customer hospitalized
Catastrophe: Cursed items (high severity) or 4+ espresso shots ? -$10, customer dies
Headlines are absurdist and personalized (e.g., "LOCAL BARISTA NAILS ORDER, NATION IN AWE" or "CAFE UNDER INVESTIGATION AFTER CUSTOMER 'YEETED INTO ORBIT'").
NPC System
31 unique customers (15 male, 16 female) with distinct names and photos
Each NPC has persistent memory across games (stored in localStorage)
NPCs have moods, relationships with you, personalities, and interests
You can chat with customers before serving them
NPCs learn from each other about your café's reputation
Chat System
Talk to customers about coffee, life, love, death, sports, music, drugs, and more
Responses are context-aware based on NPC personality and mood
Building relationships affects NPC behavior
The Inspector
Visits at customer #11 and #21 during gameplay
Reviews your record: customers served, hospitalized, deceased
Can issue warnings or praise depending on your track record
Final inspection happens after all 31 customers
Win/Lose Conditions
Lose:
Kill all 31 customers ? Arrested
Hospitalize all 31 customers ? Café shuttered
Run out of money with empty pantry ? Bankrupt
Win:
Serve all 31 customers without triggering a lose state
Pass the final Inspector review
Audio & Visuals
Procedural sound effects (Web Audio API) for clicks, pouring, serving, cash register, happy/sick/dead sounds, inspector knocks, newspaper rustles
SVG-based graphics for coffee cups with visual representation of ingredients
Photo frames for customers and the inspector
Newspaper-style UI for outcomes
Steam particle effects on the menu
Tone
Dark comedy with absurdist humor. The game is explicitly satirical—a disclaimer states "100% fictional dark comedy. Do not attempt any of this in real life." It's a joke about the chaos of running a café, the randomness of customer satisfaction, and the moral ambiguity of serving questionable beverages.
That's your game: a twisted café simulator where the real challenge is balancing profit, customer satisfaction, and the temptation to poison people with increasingly ridiculous ingredients.