Cop Quest

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COP QUEST đŸ”ĩ

A 100% Offline Police Procedural Adventure Game

Developer: happystoner5420 Games (2025)

 

GAME OVERVIEW

Cop Quest is a 2D side-scrolling point-and-click adventure game that combines the investigative gameplay of Police Quest with the humor and moral complexity of Sam & Max. You play as Officer Drake, a street patrol cop working Beat 4 in a sprawling, hand-drawn urban environment. It's a single-session game with no saves—every playthrough is fresh and consequential.

 

CORE GAMEPLAY

You Are a Street Cop

 

Patrol a detailed 4800-pixel-wide city with 15+ enterable buildings

Every NPC you encounter can be talked to, searched, arrested, beaten, or shot

Your decisions have permanent consequences tracked by a Conduct System

Earn money through lawful arrests; lose everything through misconduct

Control Scheme:

 

Left Click Ground: Walk to location

Left Click NPC: Open action menu (Talk, Search, Arrest, Baton, Shoot, Release)

Left Click Building Door: Enter interior (when close)

Right Click: Cancel/close menus

THE WORLD

15 Enterable Buildings:

 

🚔 Police Station — Book suspects, restock gear at your locker

🍩 Rosie's Donuts — Buy food & coffee to restore health/stamina

đŸ”Ģ Mack's Guns — Purchase weapons and ammo (Shotgun, SMG, Sniper, Desert Eagle, Taser)

🍾 Vinnie's Liquor — Off-duty drinks and energy drinks

đŸĻ First National Bank — Robbery situations can trigger here

đŸ•šī¸ GameZone Arcade — Shady characters and street intel

đŸŒŋ Green Leaf Dispensary — Legal cannabis shop

đŸĸ Riverside Apts — Apartment dispatch calls and situations

âšœī¸ Lucky's Pawn — Buy handcuffs, street tips, med kits

â›“ī¸ City Jail — Process and book arrested suspects

🛒 Carlos' Bodega — Street-savvy info dealer

đŸĸ Harbor View Apts — More situation callouts

🔧 Tony's Auto — Mechanic who "knows things"

⭐ Chief's Office — Face Chief Morrison when misconduct piles up

đŸē The Rusty Badge — Off-duty cop bar

Each interior features unique furniture, lighting, NPCs, and interactive objects.

 

NPC SYSTEM

10 NPC Archetypes:

 

Street Dealer — Suspicious, carrying drugs

Street Thug — Hostile, armed with knife

Citizen — Innocent, wrongful arrest = major penalty

Drunk — Public intoxication, stumbling around

Pickpocket — Fast runner, stolen goods

Gangster — Armed with illegal pistol, highly aggressive

Vagrant — Homeless, innocent, arrest = misconduct

Suspect — Wanted, carrying cocaine and burglary tools

Street Walker — Solicitation charges, pills

Armed Robber — Sawed-off shotgun, extremely dangerous

NPC Behavior:

 

NPCs wander the streets realistically — smoking, shifting weight, tapping feet

Hostile NPCs (red outline) charge and attack you on sight

Suspicious NPCs (yellow outline) likely carry contraband

Arrested NPCs (blue outline) are escorted by you to booking

NPCs have grace periods before they attack (5 seconds)

NPCs flee when shot or panic when gunfire erupts

Dead NPCs can be picked up by medic teams you dispatch via radio

ARREST & BOOKING SYSTEM

Arrest Process:

 

Click an NPC → Select "Arrest"

Officer Drake walks to them and applies handcuffs

NPC becomes arrested (blue outline) and follows you

Walk them to Police Station or City Jail

Click Booking Desk to open the booking panel

Booking Panel:

 

Lists 20+ criminal charges grouped by severity:

🔴 Felony (Armed Robbery, Drug Trafficking, Murder)

🟡 Misdemeanor (Assault, Theft, Possession)

đŸ”ĩ Infraction (Loitering, Public Intoxication, Open Container)

Green dots indicate charges backed by evidence from your search

You can charge suspects with any crime you choose—but false charges = misconduct

Suggested charges are pre-checked based on NPC type

Rewards: Money + Score for lawful bookings

CONDUCT & ACCOUNTABILITY SYSTEM

Your Wrongful Shootings Counter tracks every act of misconduct:

 

Conduct Levels:

 

0-2 incidents: Clean record — bonus money on arrests

3-4 incidents: Warning logged — Chief Morrison takes notice

5-7 incidents: Mandatory review — Chief confronts you in person

8+ incidents: YOU ARE FIRED OR JAILED — GAME OVER

What Counts as Misconduct:

 

❌ Shooting unarmed or innocent civilians

❌ Baton-killing suspects

❌ Booking innocent people on false charges

❌ Neglecting dispatch calls

❌ Planting evidence (instant game over)

WEAPONS & INVENTORY

Starting Gear:

 

Service Pistol (15 rounds)

Police Baton (non-lethal melee)

3 Handcuffs

2 Donuts

1 Med Kit

Purchasable Weapons:

 

Pump Shotgun — 80 damage, devastating at close range ($350)

.357 Revolver — 60 damage, old-school stopping power ($200)

SMG (MP5) — 35 damage, full auto ($600)

Sniper Rifle — 120 damage, one-shot takedowns ($900)

Taser X26 — 10 damage, non-lethal ($150)

Desert Eagle .50 — 95 damage, hand cannon ($750)

Consumables:

 

Glazed Donut (+10 health)

Black Coffee (+20 stamina)

Med Kit (+50 health)

Kevlar Vest (+40 max health)

Ammo Box (refills all weapons)

Badge Polish (+5 conduct)

SITUATION SYSTEM

Random dispatch calls trigger moral-choice scenarios:

 

Examples:

 

Domestic Disturbance — Kick door in, knock and announce, or walk away?

Drug Den — Get a warrant, knock, force entry, or plant evidence?

Armed Standoff — Negotiate, wait for crisis team, or shoot on sight?

Robbery in Progress — How you handle the bank heist affects your score

Your choices determine conduct points, money rewards, and game-over scenarios.

 

MEDIC SYSTEM

Click a dead body to dispatch medics

Two medics arrive from the nearest world edge

They walk to the body, perform a pickup animation, and carry it off-screen

Bodies are removed from the game world permanently

TECHNICAL FEATURES

100% offline — Runs entirely in your browser, no internet required

Procedural audio — Web Audio API generates all sound effects

Hand-drawn art style — Pixel-perfect 2D graphics with a noir aesthetic

Dynamic camera — Follows you across the 4800px city map

No saves — Every run is a fresh shift; stakes are permanent

ART DIRECTION

Night-time noir palette — Dark blues, grays, warm window glows

Photo-real SVG icons for inventory and menus

Idle animations — NPCs shift weight, smoke, tap feet

Muzzle flashes, blood effects, hit animations

Interior lighting — Each building has unique decor and atmosphere

INSPIRATIONS

Police Quest (procedural law enforcement)

Sam & Max (dark humor, moral ambiguity)

Indiana Jones and the Fate of Atlantis (point-and-click adventure structure)

THE GOAL

Survive your shift. Make lawful arrests. Avoid wrongful shootings. Balance force with restraint. Book suspects with evidence-backed charges. And if you see Chief Morrison's door open—you're in trouble.

 

Stay frosty, Officer. đŸ”ĩ