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HIGH LIFE: City of Bad Decisions
by happystoner5420 Games
Genre: Open-world life simulator / Urban survival RPG
Platform: 100% offline HTML5 (runs entirely in browser, no internet required)
Art Style: Procedurally generated pixel art created locally in-browser
Core Concept
HIGH LIFE is a gritty, darkly comedic life simulation where you navigate survival in "Bad Decisions City" — a procedurally generated urban sprawl filled with opportunities, temptations, and consequences. You start with almost nothing: a small apartment (or a couch), a few hundred dollars, and a week until rent is due. Every choice matters, every relationship counts, and every decision can spiral into chaos or success.
The World
Bad Decisions City is a fully procedural open-world environment featuring:
220×220 tile living city with 8 distinct districts:
Downtown: Corporate towers, suits, traffic
Maple Row (Residential): Family houses, nosy neighbors
Rustworks (Industrial): Warehouses, factories, heavy machinery
Neon Strip (Party District): Clubs, karaoke, 3am regrets
Saltwind Beach: Boardwalk, sunburn, questionable seafood
Brickfall (Poor): Old walk-ups, corner stores, authenticity
Highgate (Wealthy): Mansions, hedges, quiet judgment
Greenlung Park: Nature, ducks, discarded bikes
Dynamic 24-hour day/night cycle with 10 atmospheric phases (Dawn, Golden Hour, Dusk, etc.)
Real-time weather system: Clear skies, rain, storms with lightning
440+ NPCs with individual schedules, personalities, relationships, and AI behaviors
Traffic simulation: 40+ civilian vehicles navigating streets with traffic lights (optional on-foot mode)
Police presence: Wanted system with foot patrols and pursuits
Gameplay Systems
SURVIVAL & NEEDS
Manage energy, hunger, hygiene, bladder, and mood
Find somewhere to sleep, eat, and take care of yourself
Housing progression: From crashing on a couch to penthouse apartments
8 apartment tiers with weekly rent payments
Furnish your place with 25+ furniture types that affect comfort
Eviction after 3 missed rent payments
ECONOMY & MONEY
Jobs system: 13+ playable jobs including:
Store Clerk, Server, Bartender, Delivery Runner
Mechanic, Construction, Janitor, Security
Club Promoter, Musician, Clinic Assistant
Each with skill progression and reputation requirements
Dynamic economy with fluctuating prices and restocking shops
Banking, debts, credit score
Multiple income sources: legal work, side hustles, missions
SOCIAL SYSTEMS
Relationships: Build friendships, make enemies, navigate social dynamics
Dialogue system with personality-aware conversations
Phone system: Texts, calls, job offers, party invites
Reputation tracks: Street, Party, Business, Police
Fame system: Become known (for better or worse)
MISSIONS & STORY
8-chapter story campaign following your rise (or fall) in the city
Procedurally generated side missions from NPCs
Random events: Street festivals, arguments, lost wallets, power outages, traffic accidents, surprise parties
ITEMS & INVENTORY
100+ items across categories:
Food & drinks (restoration)
Fictional cannabis products (game mechanics only)
Cigarettes & alcohol (affect stats)
Clothing (20+ wearable items affecting NPC reactions)
Furniture (25+ pieces for your apartment)
Weapons & ammunition (self-defense system)
Entertainment items (guitar, arcade passes, concert tickets)
COMBAT & WANTED SYSTEM
Melee and ranged weapons (knives, bats, pistols, shotguns, SMGs, rifles)
Police response system with 5 wanted levels
Foot patrols, pursuits, arrests
Officers return fire at 3+ stars
Custody system with fines and consequences
ACTIVITIES
Work shifts at various jobs
Visit clubs, bars, restaurants, arcades, gyms
Attend concerts, parties, and street festivals
Use furniture at home (watch TV, play pool, cook, sleep)
Shop at dispensaries, liquor stores, clothing shops, pawn shops
Furnish and customize your apartment
Technical Features
Procedural generation: Entire city, NPCs, sprites, music, and sound created in-browser
Autosave system: Progress saved every few minutes
Dynamic lighting with day/night cycle and weather effects
Particle systems: Smoke, rain, fire, glass, impacts
Traffic light simulation with pedestrian crossing AI
Pathfinding AI for NPCs navigating the city
Interior generation: Enter buildings with procedurally generated rooms
Fog of war: Discover locations as you explore
Minimap and world map
Tone & Style
HIGH LIFE balances dark comedy with genuine survival tension. It's about:
Making rent when you're broke
Navigating friendships that might get you arrested
The absurdity of city life (arguing parking meters, mysterious neighbors)
Consequences that spiral from small decisions
Finding your place in a city that doesn't care if you succeed or fail
The writing is sharp, self-aware, and grounded. NPCs have personality—from conspiracy theorists to spiritual artists to aggressive drunks. Every character feels like someone you'd meet (or avoid) in a real city.
Key Features Summary
✓ Fully offline HTML5 game — no internet needed after initial load
✓ Procedurally generated city with 8 unique districts
✓ 440+ living NPCs with schedules, personalities, and relationships
✓ Dynamic economy with jobs, shops, and fluctuating prices
✓ Housing progression from couch-surfing to penthouses
✓ 24-hour day/night cycle with realistic weather
✓ Phone system with texts, calls, and apps
✓ Mission system with story campaigns and procedural side jobs
✓ Wanted system with police AI and consequences
✓ 100+ items including fictional cannabis products (game mechanics)
✓ Furniture and apartment customization
✓ Random events that keep the city feeling alive
✓ Optional traffic system (can be played entirely on foot)
✓ Autosave to preserve your progress (and mistakes)
HIGH LIFE is a life simulator where survival, social navigation, and questionable choices collide in a procedurally generated urban sandbox. Welcome to Bad Decisions City. Rent is due in a week.