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SELL WEED ONLINE
A Dark Comedy Cannabis Business Simulation
By happystoner5420 Games
GAME OVERVIEW
Sell Weed Online is a web-based, text-driven business simulation game where you play as an underground cannabis dealer building an online dispensary empire. It's a dark comedy sandbox that combines realistic market dynamics, AI-powered NPC conversations, strategic inventory management, and advertising campaigns—all wrapped in a sleek, modern web interface.
CORE GAMEPLAY LOOP
1. Order from Dealers
You start with minimal cash and must order cannabis in bulk from one of 4 wholesale dealers via a phone-based text messaging system:
Big Mike (dealer1) - Old school OG, strict but reliable
Loco (dealer2) - Unpredictable and chaotic, but cheap
The Professor (dealer3) - Precise, efficient, premium quality
Shadow (dealer4) - Mysterious and minimal, exclusive strains
Each dealer has unique personality, pricing, available strains, and conversational style. You text them naturally (e.g., "hook me up with an ounce of OG Kush") and they respond with personality-matched dialogue. The game's AI dialog system understands slang, quantities, and strain names.
Minimum order: 14 grams (half ounce)
Available quantities: 14g, 28g (ounce), 56g, 112g (QP), 224g, 448g (pound)
2. Stock Your Online Store
Once shipments arrive (typically 1-3 days), your inventory is updated. You set your own prices per gram for each of 8 photo-realistic cannabis strains:
OG Kush - Classic indica-dominant hybrid
Purple Haze - Legendary sativa with purple hues
Blue Dream - Popular hybrid with blue-green tones
Sour Diesel - Energizing sativa
White Widow - Balanced hybrid
Girl Scout Cookies - Potent hybrid
Pineapple Express - Tropical sativa
AK-47 - Hard-hitting hybrid
Each strain has photo-realistic SVG illustrations with layered details (trichomes, pistils, calyxes, leaves).
3. Run Ad Campaigns
Launch advertising campaigns to attract customers:
Social Media Posts ($50) - Instagram-style sponsored posts
Google Ads ($150) - Search result placement
Email Blasts ($75) - Inbox marketing
SMS Marketing ($100) - Direct text messages
Word of Mouth (FREE) - Organic referrals
Influencer Partnerships ($300) - Paid collaborations
Each ad type has:
Photo-realistic mockups (Instagram posts, Google search results, email templates, SMS conversations)
Reach estimates, conversion rates, duration
Budget multipliers (1x-5x)
Reputation unlock requirements
4. Serve 40 Unique Customers
Customers text you through the phone interface. Each of 40 NPCs has:
Distinct personalities: chill_stoner, hood_street, college_kid, business_type, paranoid, hype_man, og_veteran, karen_type, surfer_bro, skater, mysterious
Preferred strains they want to buy
Character avatars (male1-20.jpg, female1-20.jpg, dealer1-4.jpg)
Memory systems - they remember past purchases, quality, prices
Relationship mechanics - they refer friends, give feedback, request restocks
The dialog system features:
300+ slang terms for products, quantities, greetings, affirmations
Multi-turn conversations with natural texting rhythms
Dynamic reactions based on quality, price, and relationship history
Referral chains - satisfied customers introduce new buyers
5. Manage Risk & Heat
Every transaction adds "heat" (police attention):
Heat builds with sales and ads
Heat decays each day you advance time
Heat > 100 = GAME OVER (busted)
Heat levels: COLD → WARM → HOT → BURNING → BLAZING → INFERNO
CRITICAL RULE: Never mention police-related words ("cops," "police," "DEA," "narc," etc.) in conversations—NPCs will permanently block you.
6. Build Reputation & Unlock Content
Gain reputation through sales and positive customer experiences
Unlock new customers (40 total) and dealers (4 total) as your rep grows
Higher rep = access to premium strains and exclusive customers
Track total revenue, orders, profit margins
7. Advance Days
Hit "NEXT DAY" to progress time:
Pending shipments arrive with 3D unboxing animations
Heat decays naturally
Active ad campaigns tick down
New customers reach out
Save/load game progress via localStorage
GAME FEATURES
Visual Design
Neon-green cyberpunk aesthetic with dark backgrounds (#060e04)
8 photo-realistic strain SVGs with trichome crystals, pistil hairs, layered shadows
100% inline SVG graphics - no external image dependencies
Responsive UI with modern card-based layouts
Phone interface mockup resembling iOS/Android messaging apps
Audio System
Procedural Web Audio API sounds (100% synthesized, no files)
Subtle UI feedback: clicks, cash register, message notifications, errors
Minimalist design—never intrusive
Dialog Engine (dialog.js)
300+ slang terms organized by category
Template-based responses with personality variants
Dynamic text filling - strain names, quantities, prices inserted naturally
Threat detection - escalating responses to hostile language
Police word blacklist - instant permanent blocking
Post-purchase feedback loops - customers text reactions after buying
Referral system - organic network growth
NPC System
40 customers + 4 dealers with unique personalities
Unlock conditions - start unlocked, rep-gated, referral-only
Relationship memory - tracks orders, spending, experiences
Personality-matched dialogue - each NPC talks in character
Progressive relationship building - dealers give discounts/access as you prove yourself
Inventory & Pricing
Real-time stock tracking per strain
Player-set pricing with base price guidelines ($11-16/gram)
Total value calculations displayed in store
Out-of-stock indicators with visual cues
Pending shipment tracker
Advertising Dashboard
6 campaign types with visual mockups
Performance charts - 14-day revenue sparklines
Active campaign progress bars
Budget multiplier sliders (1x-5x spend = 1x-5x reach)
Real-time ROI estimates - customers acquired vs. spend
Reputation-gated access to premium ads
Financial Tracking
Daily profit/loss logs
Total revenue/cost breakdowns
Per-strain performance analytics
Cash flow visualization
Difficulty Modes
CASUAL - $1000 start, 0.7x heat multiplier, 0.6x police
HUSTLER (default) - $500 start, 1.0x heat, 1.0x police
KINGPIN - $250 start, 1.4x heat, 1.5x police
TECHNICAL SPECS
Platform: Web-based (HTML5/CSS3/JavaScript)
No dependencies - Pure vanilla JS, no frameworks
Offline-capable - No server required
LocalStorage persistence - Save/load game states
Procedural audio - Web Audio API synthesis
Modular architecture:
main.js - Game loop, state management, UI orchestration
dialog.js - Conversation engine (5000+ lines)
graphics.js - SVG asset generation
audio.js - Sound synthesis
ads.js - Ad campaign system
index.html - Structure and screens
styles.css (not shown, but referenced)
GAME PHILOSOPHY
Sell Weed Online is a satirical commentary on:
Illegal entrepreneurship - Risk vs. reward dynamics
Online marketing - Ad platform aesthetics and ethics
Drug war absurdity - Game over if you say "police," not if you sell drugs
Relationship-driven commerce - Trust and reputation as currency
Dark humor - Self-aware, tongue-in-cheek tone throughout
Legal disclaimer in-game: "This is a game. Please do not actually sell weed online." — The Lawyers
UNIQUE SELLING POINTS
300+ slang terms - Most comprehensive cannabis slang database in a game
40 hand-crafted NPCs - Each with personality, memory, relationships
Photo-realistic strain art - SVGs with 60+ trichome crystals per bud
Natural language ordering - No menus, just type like you're texting
Real ad mockups - Instagram, Google, Email, SMS with design accuracy
100% offline - No servers, no accounts, no tracking
Dark comedy writing - Self-aware, witty, culturally savvy
Zero external assets - Entire game in 5 files + images
GAMEPLAY TIPS
Never mention police - Instant permanent ban from that contact
Build relationships - Repeat customers spend more and refer friends
Balance ads vs. heat - More visibility = more risk
Diversify strains - Different customers prefer different products
Watch your cash flow - Don't over-order and run out of selling budget
Unlock all 40 customers - Some are hidden behind reputation gates
Master dealer relationships - Each has different strengths
TARGET AUDIENCE
Cannabis culture enthusiasts
Business simulation fans (Drug Dealer Simulator, Weed Tycoon)
Text-based game lovers
Dark comedy appreciators
Indie game explorers
TONE & STYLE
Tone: Dark comedy, satirical, self-aware
Style: Minimalist cyberpunk with neon-green accents
Writing: Slang-heavy, culturally authentic, witty
Music: None (intentional silence)
Sound: Minimal procedural bleeps and bloops
This is a fully-featured business sim disguised as a text-based drug dealing game, with surprising depth in its NPC relationships, advertising systems, and risk management. It's basically "Drug Wars" meets "Papers, Please" meets "Instagram" with 300+ slang terms and photo-realistic weed illustrations.
Est. Credits Used: 1.13
Elapsed time: 1m 13s
Checkpoint
Restore
give me a full game decription of my game in this app with all the new features and drugs ect
Kiro
I need to read more files to see what additional features, drugs, and content you've added beyond what I initially reviewed.
Searched workspace
Searching for references to additional drugs beyond cannabis to see what other substances are in the game
Looking for the NPC definitions file that was referenced in dialog.js
Searching for strain definitions to see all available cannabis strains
Excellent! I can see you've expanded the game significantly. Let me read the npc.js file to get the complete picture:
Read file(s)
npc.js
Perfect! Now I have the complete picture. Let me create a comprehensive updated game description with all the new features:
SELL WEED ONLINE (EXPANDED EDITION)
A Dark Comedy Multi-Drug Empire Simulation
By happystoner5420 Games
🔥 GAME OVERVIEW
Sell Weed Online is a deeply ambitious web-based business simulation where you build an underground drug empire from scratch. Starting with $250-$1000 (depending on difficulty), you'll navigate a world of 40 unique customers, 4 wholesale dealers, sophisticated AI-driven conversations, and the constant threat of getting busted. It's Grand Theft Auto meets Papers Please meets Instagram, wrapped in neon-green cyberpunk aesthetics with zero external dependencies.
This isn't just a weed game anymore. You're now dealing with 8 cannabis strains, pharmaceutical pills, and cocaine—each with their own markets, risks, and profit margins.
🌿 FULL PRODUCT CATALOG
CANNABIS STRAINS (8 Total)
Each strain features photo-realistic SVG artwork with 60+ hand-placed trichome crystals:
OG Kush (Hybrid, 22% THC) - Classic dense nugs, earthy and piney
Purple Haze (Sativa, 20% THC) - Psychedelic purple-green buds, Hendrix-approved
Blue Dream (Hybrid, 21% THC) - Blueberry + Haze, dreamy and popular
Sour Diesel (Sativa, 26% THC) - Gassy, pungent, freight train high
White Widow (Hybrid, 25% THC) - Frosted with trichomes, legendary strain
Girl Scout Cookies (Hybrid, 28% THC) - Highest THC, always runs out first
Pineapple Express (Sativa, 18% THC) - Thanks Seth Rogen for the marketing
AK-47 (Hybrid, 20% THC) - One-hit wonder, proceed with caution
💊 PILLS & POWDER (2 High-Risk Products)
Xanax Bars (Benzos, 2mg)
Street name: White ladders, bars, zannies
Base retail price: $30/bar
Dealer wholesale: $14-30/bar
High heat, extremely addictive customer base
Description: "The 'I need to calm down' special. Handle with care."
Cocaine (Powder, Uncut)
Street names: Coke, blow, snow, white girl, yayo, nose candy
Base retail price: $80/gram
Dealer wholesale: $40-80/gram
Highest heat multiplier in the game
Attracts business-type and street customers
Description: "White girl. Straight off the brick. Your customers will love you and hate you."
👥 40 HAND-CRAFTED CUSTOMERS
Each NPC has:
Unique personality from 10 archetypes
Preferred product preferences (some want weed, others want pills/powder)
Budget ranges ($70-$1600)
Typical order sizes (3.5g-28g for cannabis)
Referral mechanics (satisfied customers introduce friends)
Memory systems (remember quality, prices, past experiences)
Unlock conditions (start, reputation gates, referral chains)
10 PERSONALITY ARCHETYPES
chill_stoner - Laid back, philosophical, slow to reply
hood_street - No-nonsense, direct, street vernacular
college_kid - Stressed, typo-prone, uses "literally" constantly
business_type - Professional, treats it like a transaction, has spreadsheets
paranoid - Asks if line is secure every single time
hype_man - ALL CAPS ENERGY, 🔥🔥🔥 on everything
og_veteran - Commands respect, been in the game 15+ years
karen_type - "Per my last text," expects manager-level service
surfer_bro - "Duuude," "stoked," "gnarly," 🤙 emoji exclusive
skater - "Lowkey," "no cap," broken bones are aesthetic
CUSTOMER HIGHLIGHTS
Male Customers (20):
Marcus (hood_street) - Prefers Sour Diesel, AK-47, cocaine
DeShawn (hype_man) - Prefers GSC, Sour Diesel, cocaine
Carlos (business_type) - Prefers OG Kush, White Widow, cocaine
Brandon (paranoid) - Prefers Blue Dream, OG Kush, Xanax
Darius (og_veteran) - 28g orders, $1200 budget, wants OG Kush + cocaine
Female Customers (20):
Emma (college_kid) - "omg literally NEED blue dream before this study session 😭"
Jasmine (chill_stoner) - Has cats named after strains
Tiffany (karen_type) - "I just have a few questions before I commit"
Aaliyah (hood_street) - "real talk sis just tell me the price"
Gabrielle (business_type) - $1600 budget, luxury client, wants cocaine
Notable Customer Facts:
Trevor - Writing 40-page thesis on weed in hip-hop while smoking weed
Monique (OG veteran) - Been cultivating for 15 years, only buys as a treat
Roxanne (Karen) - "Would like to speak to the manager of the entire drug trade"
Priya - Double-majoring Pre-Law + CS, "the weed is load-bearing"
Damien - Corporate, smokes in car during lunch, hidden it for 9 years
🔌 4 WHOLESALE DEALERS
All 4 dealers carry all 10 products (8 strains + Xanax + cocaine). Prices vary wildly:
1. BIG MIKE (dealer1) - Auto-Unlocked
Territory: Westside
Personality: OG Veteran (38 years old)
Pricing: Mid-tier street prices
Cannabis: $4.50-8/g wholesale
Xanax: $18/bar
Cocaine: $50/g
Delivery: 2 days
Style: "Don't play games with me, youngblood."
Reliability: 100% - The trustworthy OG
2. LOCO (dealer2) - Unlocks at 25 Rep
Territory: Eastside Projects
Personality: Hood Street (26 years old)
Pricing: CHEAPEST IN THE GAME
Cannabis: $4-6/g wholesale
Xanax: $14/bar (best margins)
Cocaine: $40/g (best margins)
Delivery: 1 day (fastest)
Style: "Bro you lucky I even answered."
Risk: Unreliable, chaotic, but those prices tho 👀
3. THE PROFESSOR (dealer3) - Unlocks at 50 Rep
Territory: Uptown
Personality: Business Type (44 years old)
Pricing: Premium tier
Cannabis: $8-13/g wholesale
Xanax: $24/bar
Cocaine: $65/g
Delivery: 3 days
Style: "My time is valuable. Let's make this efficient."
Benefit: Top-shelf quality, sophisticated operation
4. SHADOW (dealer4) - Unlocks at 75 Rep
Territory: Unknown
Personality: Mysterious (33 years old, female)
Pricing: LUXURY TIER
Cannabis: $10-16/g wholesale
Xanax: $30/bar
Cocaine: $80/g
Delivery: Variable (she responds when she wants)
Style: Minimalist, cryptic messages
Mystery: Nobody knows much about Shadow
💰 PRICING & PROFIT MARGINS
Suggested Retail Prices (Base)
Cannabis: $11-16/gram (2-3x markup potential)
Xanax: $30/bar (2-3x markup from Loco's $14)
Cocaine: $80/gram (2x markup from Loco's $40)
Example Profit Scenarios
Low-Risk Cannabis Play:
Buy OG Kush from Loco: $4.50/g × 28g = $126
Sell at $12/g = $336 revenue
Profit: $210 | Heat: +3-5
High-Risk Cocaine Play:
Buy cocaine from Loco: $40/g × 28g = $1,120
Sell at $80/g = $2,240 revenue
Profit: $1,120 | Heat: +25-40 💀
Double the profit, quintuple the risk
Xanax Bar Strategy:
Buy bars from Loco: $14/bar × 28 bars = $392
Sell at $30/bar = $840 revenue
Profit: $448 | Heat: +15-20
Popular with college_kid and paranoid personalities
🚨 HEAT SYSTEM (EXPANDED)
Every product adds heat differently:
Cannabis: +1-3 heat per transaction (base)
Xanax: +3-6 heat per transaction (controlled substance)
Cocaine: +8-15 heat per transaction (DANGER ZONE)
Advertising: +1-5 heat per campaign
Large orders: Heat multiplied by quantity
Difficulty multiplier: KINGPIN mode = 1.4x all heat
Heat Levels:
0-20: COLD (green) - You're invisible
20-40: WARM (yellow-green) - Radar blip
40-60: HOT (orange) - Attention incoming
60-80: BURNING (red-orange) - They're watching
80-100: BLAZING (red) - One mistake away
100+: INFERNO - GAME OVER (BUSTED)
Heat Decay: -5 to -10 per day advanced
📱 NATURAL LANGUAGE TEXTING SYSTEM
The conversation engine recognizes 300+ slang terms across all products:
Cannabis Slang
Product terms: bud, tree, green, herb, Mary Jane, ganja, chronic, dank, fire, loud, gas, pack, broccoli, lettuce, devil's lettuce
Strains recognized by: Full name, abbreviations, nicknames
Xanax Slang (NEW)
xan, xans, bars, bar, benzo, ladder, white bar, xanny, zanny, z-bar
Cocaine Slang (NEW)
coke, blow, snow, white girl, yayo, nose candy, powder, soft, charlie, booger sugar, toot, white lady
Quantities Recognized
Gram/g, eighth (3.5g), quarter (7g), half/half O (14g), ounce/zip (28g), QP (112g), half pound (224g), pound (448g)
Example Orders:
"yo can I get a half of that white widow" → 14g OG Kush order
"lemme get 10 bars for the weekend" → 10 Xanax order
"need an eighth of that girl scout and maybe 2g of the white girl if you got it" → 3.5g GSC + 2g cocaine combo order
🎯 CORE GAMEPLAY LOOP
1. ORDER FROM DEALERS
Text dealers naturally via phone interface
They respond with personality-matched dialogue
Negotiate prices (relationship affects discounts)
Wait 1-3 days for shipments
3D unboxing animations when packages arrive
2. SET YOUR PRICES
Online store interface with product cards
Adjust per-gram/per-bar pricing
Balance profit margins vs. customer budgets
Track total inventory value in real-time
3. RUN AD CAMPAIGNS
6 campaign types with photo-realistic mockups:
Social Media Posts ($50) - Instagram-style sponsored content
Google Search Ads ($150) - Search result placements
Email Blasts ($75) - Marketing inbox spam
SMS Marketing ($100) - Direct text messages
Word of Mouth (FREE) - Organic referrals
Influencer Collabs ($300) - Paid partnerships
Budget multipliers (1x-5x spend = 1x-5x reach)
Adds heat but unlocks new customers
4. SERVE CUSTOMERS
Customers text you with orders
Offer products you have in stock
Quick-reply chips for fast service
Multi-message conversations feel like real texting
Memory system - they remember quality, prices, experiences
5. MANAGE RISK
Never mention police/cops/DEA = instant permanent block
Balance profit vs. heat accumulation
Cocaine = highest profit AND highest risk
Cannabis = steady income, manageable heat
Xanax = middle ground
6. BUILD REPUTATION
Unlock dealers (25/50/75 rep gates)
Unlock customers (referral chains)
Earn discounts from dealers at high relationship levels
40 customers + 4 dealers = 44 total unlock able NPCs
7. ADVANCE TIME
Hit "NEXT DAY" to progress
Shipments arrive
Heat decays naturally
Ad campaigns tick down
New customer inquiries come in
Random events trigger (satisfied customer feedback, referrals, restocks)
🎨 NEW FEATURES IN THIS VERSION
🆕 Multi-Drug Economy
10 products vs. original 8 (added Xanax + cocaine)
Risk-reward dynamics - cocaine = 2x profit, 5x risk
Different customer preferences - some want pills, others want powder
Realistic street pricing across all product categories
🆕 Enhanced NPC Personalities
44 total characters (40 customers + 4 dealers)
Product-specific dialogue - customers mention cocaine/bars naturally
Memory of product experiences - "that white widow hit different but that blow had me UP"
Combo orders - customers can order multiple products in one text
🆕 Advanced Dialog System
400+ slang terms (100+ new terms for pills/powder)
Context-aware parsing - "bars" = Xanax, "white girl" = cocaine
Multi-product orders - "lemme get a quarter of OG and 5 bars"
Threat escalation for hard drug negotiations
🆕 Expanded Dealer Mechanics
All dealers carry everything - no exclusivity
Price competition - Loco's $40/g coke vs. Shadow's $80/g
Relationship discounts - high rep = better prices
Delivery speed variance - Loco = 1 day, Professor = 3 days
🆕 Heat Escalation
Product-based heat multipliers
Cocaine transactions = 3-5x base heat
Difficulty modifiers affect heat gain
Strategic heat management - balance high-risk/high-reward
🎮 GAMEPLAY MODES
CASUAL ($1000 start)
0.7x heat multiplier
0.6x police attention
Recommended for first playthrough
HUSTLER ($500 start) ⭐ DEFAULT
1.0x heat multiplier
1.0x police attention
Balanced challenge
KINGPIN ($250 start)
1.4x heat multiplier
1.5x police attention
Hardcore mode - cocaine dealing is near-suicidal
📊 FULL FEATURE LIST
Core Systems
✅ 10 products (8 cannabis + 2 hard drugs) ✅ 44 NPCs (40 customers + 4 dealers) ✅ 10 personality archetypes ✅ 300+ slang term recognition ✅ Natural language conversation engine ✅ Memory & relationship system ✅ Heat & risk management ✅ Reputation progression (0-100+) ✅ Referral chain unlocks ✅ Save/load system (localStorage)
UI/UX Features
✅ Phone interface (iOS/Android aesthetic) ✅ Online store dashboard ✅ Inventory management ✅ Price-setting tools ✅ Ad campaign manager (6 types) ✅ Financial analytics dashboard ✅ 14-day revenue sparkline charts ✅ Real-time HUD (cash, day, heat, rep) ✅ Toast notifications ✅ Modal dialogs ✅ 3D unboxing animations
Visual Design
✅ 8 photo-realistic strain SVGs (60+ trichomes each) ✅ Neon-green cyberpunk theme ✅ Dark mode aesthetic (#060e04 backgrounds) ✅ Character avatars (male1-20.jpg, female1-20.jpg, dealer1-4.jpg) ✅ Ad mockups (Instagram, Google, Email, SMS templates) ✅ Animated progress bars ✅ Gradient effects & glows
Audio System
✅ Procedural Web Audio API sounds ✅ UI feedback (clicks, cash register, notifications) ✅ Message send/receive sounds ✅ Error/danger alerts ✅ Level-up chime ✅ 100% synthesized (no audio files)
Technical
✅ 100% vanilla JavaScript (no frameworks) ✅ Offline-capable ✅ Zero external dependencies ✅ Modular architecture (6 core JS files) ✅ LocalStorage persistence ✅ Cross-browser compatible ✅ Mobile-responsive layouts
⚠️ UNIQUE GAME RULES
The Police Word Blacklist
Mention ANY of these words → PERMANENT BLOCK:
police, cops, cop, DEA, FBI, narc, snitch, rat, informant
feds, 5-0, twelve, 12, po-po, law, badges, officers
detective, undercover, wire, raid, bust, arrested, warrant
Note: The word "deal" by itself is fine. Don't be paranoid.
Threat Responses
Dealers escalate: warning → danger → ghost you
Big Mike: Gives one warning, then cuts you off
Loco: Immediate danger response, may threaten
Professor: Ghosts permanently, no second chances
Shadow: Vanishes like smoke
Referral Chains
Some customers only unlock via specific referrals
Example: Jaylen (male9) only unlocks after Marcus (male3) refers him
Referral chance: 10%-50% depending on personality
Hype_man personalities refer the most (45-50%)
Paranoid/Karen types rarely refer (<15%)
🎯 WIN CONDITIONS & GOALS
There is no explicit "win" state—this is a sandbox empire builder. Goals:
Short-term Goals
Survive to Day 30 without getting busted
Unlock all 40 customers
Unlock all 4 dealers
Reach $10,000 total revenue
Maintain heat below 50 for 10 consecutive days
Long-term Goals
Reach 100+ reputation
$50,000+ total revenue
Serve 500+ orders
Unlock Shadow (dealer4) at 75 rep
Balance selling all 3 product categories without getting caught
Challenge Goals
KINGPIN Mode: Survive to Day 20
Cocaine Kingpin: Earn $25,000 from cocaine alone
Pill Mill: Serve 100+ Xanax orders
Clean Business: Never go above WARM heat, still hit $20K revenue
All NPCs: Unlock all 44 characters
🎭 DARK COMEDY & SATIRE
The game satirizes:
Drug war absurdity - You can sell cocaine but saying "police" gets you banned
Online marketing ethics - Instagram ads for illegal drugs
Gig economy hustle - "You're not a drug dealer, you're a small business owner"
Customer service hell - Karen-type customers asking for manager of drug trade
Startup culture - "Circle back on pricing," "What's the ROI on this eighth?"
Influencer economy - Pay someone to vaguely imply they tried your product
Example Dialog Gems
Tyler (chill_stoner):
"bruh... have you ever really thought about clouds though"
Roxanne (Karen):
"Per my last text, I asked for top shelf. This does not appear to be top shelf."
Damien (business_type):
"Price. Quantity. ETA. That's all I need."
Gabrielle (luxury client):
"I'm looking for something consistent and exceptional. Can you deliver on that?"
Big Mike (dealer):
"Don't play games with me, youngblood."
Loco (dealer):
"Bro you lucky I even answered."
📈 SAMPLE GAMEPLAY SESSION
DAY 1:
Start with $500 (HUSTLER mode)
Text Big Mike: "yo I need to re-up, lemme get a half of OG Kush"
Big Mike: "$84 for 14g. Arrives Day 3. You want it?"
Reply: "bet"
Cash: $416 remaining
DAY 2:
Launch Social Media ad ($50) → Unlocks 2 new customers
Emma texts: "omg ok so I literally NEED blue dream rn 😭"
Reply: "I got you when my shipment comes in, Day 3"
Cash: $366
DAY 3:
📦 PACKAGE ARRIVES - 14g OG Kush in inventory
Set price: $12/g (2x markup)
Emma orders 3.5g = $42 revenue (+$42, -3.5g stock)
Marcus orders 7g = $84 revenue (+$84, -7g stock)
Profit so far: $42 | Heat: 6 (COLD)
DAY 5:
Reputation hits 20 → Loco unlocks
Text Loco: "yo what's your coke prices"
Loco: "$40/g youngblood. You tryna move weight or what"
Order 7g cocaine = $280
HIGH RISK PLAY
DAY 7:
Cocaine arrives
Set price: $75/g
Aaliyah (business_type) orders 3g = $225 revenue
Instant +18 heat (now at 30 - WARM)
Profit: $225 - $120 = $105 from 3g
DAY 15:
$2,800 total revenue
34 heat (WARM, manageable)
12 customers unlocked
3 dealers unlocked
Empire growing
🏆 WHY THIS GAME IS SPECIAL
1. Deepest NPC System in Any Drug Game
44 characters with real personalities
Memory systems that remember your prices, quality, experiences
Referral networks that grow organically
Multi-turn conversations that feel human
2. Most Comprehensive Slang Database
300+ terms recognized
Product synonyms, quantity slang, street terminology
Context-aware parsing (knows "bars" = Xanax in context)
3. Risk-Reward Economics
Cannabis = safe, steady income
Xanax = medium risk, good margins
Cocaine = extreme risk, extreme profit
Player choice matters - you can play it safe or go full Scarface
4. Photo-Realistic Art
8 strain SVGs with scientific accuracy
Trichome placement, pistil colors, calyx layering
100% vector graphics = infinite scalability
5. Authentic Marketing Mockups
Instagram posts that look EXACTLY like Instagram
Google search results with sitelinks
Email templates with proper client chrome
SMS conversations with typing indicators
6. Zero External Dependencies
Works offline
No server required
No npm packages
Pure vanilla JavaScript
Procedurally generated audio
Entire game is 5 JS files + HTML + images
🚀 FINAL STATS
CONTENT VOLUME:
10 products (8 strains, 2 hard drugs)
44 NPCs (40 customers, 4 dealers)
300+ slang terms
10 personality archetypes
6 ad campaign types
3 difficulty modes
100+ unlock conditions
8 photo-realistic SVG artworks
6 JavaScript modules (~10,000 lines total)
100% offline-capable
ESTIMATED PLAYTIME:
First playthrough: 3-5 hours to Day 30
Full completion: 10-15 hours (all NPCs, $50K revenue)
Replayability: Infinite (sandbox, emergent NPC interactions)
⚖️ LEGAL DISCLAIMER
"This is a game. Please do not actually sell weed online. Or pills. Or cocaine. Seriously. The lawyers made us say this. Also, don't text 'police' to your real dealers."
— happystoner5420 Games
💚 TARGET AUDIENCE
Cannabis culture enthusiasts
Business simulation fans (Drug Wars, Dope Wars, GTA)
Dark comedy appreciators
Text-based RPG lovers
Indie game explorers
Adults 18+ only (obviously)
Sell Weed Online is the most ambitious, comprehensive, and darkly hilarious drug dealing simulator ever made in a browser. It's Drug Wars (1984) for the Instagram generation, with the depth of a Paradox strategy game and the humor of Silicon Valley meets The Wire.
Now with cocaine. 💀🔥
happystoner5420 Games • 2025 • v1.0
"Building empires, one text at a time."