Sharing Jesus Christ 2

Show Tags Hide Tags

Simulation Games Humor Games Funny Games Comedy Games Fun Games Crazy Games Dark-humor Games Lol Games Sandbox Games Strategy Games


Show Embed Code Hide Embed Code

               
Copy the code below and paste it into your web page files as html to embed this game onto your web page. Only embed one game per page.

<!-- iDev.Games Responsive Embed Code for Sharing Jesus Christ 2 --> <div style="max-width:1920px;"> <div style="position: relative;height: 0;overflow: hidden;height:1080px;"> <iframe id="embededGame" src="https://idev.games/embed/sharing-jesus-christ-2" scrolling="no" seamless="seamless" frameBorder="0" style="position: absolute;top:0;left: 0;width: 100%;height: 100%;">Browser not compatible.</iframe> </div> </div> <!-- End Embed Code -->

Sharing Jesus Christ 2: Souls of the Streets

Developer: happystoner5420 Games

Platform: Web-based HTML/JavaScript game

 

Core Premise

You are a faithful Christian called to share the Gospel of Jesus Christ with 32 lost souls (16 men and 16 women) before they meet their end. Each soul stands at a crossroads between eternal life in Heaven or eternal separation in Hell.

 

Mission

Your goal is to witness to as many souls as possible, navigating dangerous streets filled with thugs, drug addicts, gang members, the broken, the angry, the proud, and the prideful. They may curse, mock, threaten, slap, spit on, or even beat you—but you must stand firm in love and truth.

 

Gameplay Mechanics

Witnessing System:

 

Choose what to say during each encounter: share Bible verses, ask probing questions, give your testimony, or pray

Each NPC has unique fears, sins, beliefs, and intelligence levels

Listen, discern, and lead them toward Christ through context-aware dialogue

Bible System:

 

Access the Holy Bible (King James Version) anytime during encounters

Search verses by keywords (love, sin, life, etc.)

Some verses pierce certain hearts more effectively than others

The game recommends verses based on the NPC's emotional state and topics

NPC System:

 

32 unique NPCs with distinct personalities, backstories, and archetypes

Archetypes include: street thugs, meth addicts, CEOs, alcoholics, gangbangers, occultists, atheists, prostitutes, strippers, gamblers, fake pastors, and more

Each NPC has:

Stubbornness level (1-10): how hard to convert

Hostility level (1-10): how violent/abusive

Sweet spot tags: Bible themes that resonate with them

Pet peeve tags: Bible themes that anger them

Unique reactions to different player actions

Multiple possible death scenes (converted vs rejected)

Health/Faith System:

 

Violent NPCs may injure you (slap, shove, punch)

If your faith/health falls to zero, you collapse

Prayer can restore your health

Health bar changes color based on severity (green ? yellow ? red)

Dialogue Engine:

 

Context-aware system generating over 10,000 possible dialogue lines

Tracks conversation topics: pain, grief, guilt, shame, truth, control, emptiness, religion, addiction, fear, love, identity, hope, rest

NPCs respond differently based on their mood, trust level, and conviction

Dynamic choice system that adapts to the conversation flow

Judgment System

Every encounter ends with the NPC's death—sometimes peaceful, sometimes violent, sometimes tragic. The game shows:

 

Exactly how they died (multiple possible scenes per NPC)

Where their soul went (Heaven or Hell)

A relevant Bible verse about salvation or judgment

Visual Elements

NPC portraits (photorealistic images for each character)

Player portrait

Street scene backgrounds

SVG art for UI elements (cross, Bible book, heaven/hell imagery)

Health bar with dynamic coloring

Modal dialogs for Bible, judgment, and game over screens

Audio

Sound effects for: selection, clicks, Bible opening, prayer, conversion, rejection, heaven, hell, slaps, hits

Audio system with context-aware sounds

Game Flow

Main Menu: New Game, How to Play, Credits, Exit

Encounters: Random selection of unmet NPCs

Dialogue: Turn-based conversation with dynamic choices

Decision: NPC accepts or rejects Christ

Judgment: Death scene revealed + eternal destination

Progression: Continue until all 32 souls are reached or player health depletes

Game Over: Statistics showing souls reached, saved to Heaven, lost to Hell

Technical Details

Single-page web application

Pure JavaScript (no frameworks)

Responsive CSS styling

KJV Bible text (public domain)

Preloads all character portraits and assets

Browser autoplay policy handling for audio

Themes

The game explores themes of redemption, grace, forgiveness, the cost of discipleship, and the reality of eternal destiny. It presents a challenging view of street ministry where not everyone accepts the Gospel, and the witness may suffer for their faith.