{ <!--Build 22052024--> (set: $gold to 0) (set: $day to 1) (set: $win to 0) (set: $first_move to 0) (set: $hp_base to 5) (set: $hp_bonus to 5) (set: $level to 1) (set: $exp to 0) (set: $loot to 0) (set: $hp_player to ($hp_base*$level) + $hp_bonus) (set: $hp_player_max to $hp_player) (set: $hp_enemy to ($hp_base*$level)) (set: $hp_enemy_max to $hp_enemy) (display: "Home") }{ <center> (if: $day <= 1) [This is the first day of your adventure<br>] (else:) [You have been adventure for $day days<br>] You have &#91; $gold gold &#93;<br> You are &#91; Level $level &#93; and has &#91; $hp_player / $hp_player_max &#93; hp<br><br> =|== [[Adventure|Adventure]] ==|= [[Rest|Rest]] </center> }{ <center> You sleep for the rest of the day<br> Your health have been fully restored!<br> (set: $day to $day + 1) (set: $hp_player to ($hp_base*$level) + $hp_bonus) (live: 2s)[(go-to: "Home")] </center> }{ <center> (set: _route to (either:1,2,3,4,5)) (if: _route <= 3) [ (set: $hp_enemy to ($hp_base*$level)) (set: $hp_enemy_max to $hp_enemy) You have encounter an enemy &#91; Level $level &#93;.<br> Do you want to fight or retreat to camp?<br><br> =|== [[Fight|Combat]] ==|= [[Retreat|Home]] ] (else:) [ (set: _route to (either:1,2)) (if: _route is 1) [ (set: $loot to (random: 5,10)) (set: $gold to $gold + $loot) After looking around the jungle, you found a treasure chest<br> You get &#91; $loot gold &#93; <br> ] (else:) [ After wondering for a while in jungle, you have found nothing<br> You decide to return to your camp. ] (live: 2s) [(go-to:"Home")] ] </center> }{ <center> [ (set: $weapon to "Bare Hand") (set: $damage to (random:1,2)) |= Player <br> &#91; Level $level &#93 <br> &#91; $hp_player / $hp_player_max &#93; HP <br> =| Enemy <br> &#91; Level $level &#93 <br> &#91; $hp_enemy / $hp_enemy_max &#93; HP <br><br> ] </center> <center> (if: $first_move <= 0) [ (set: $first_move to (random:1,2)) (if: $first_move <= 1) [ (set: $player_turn to true) Player move first! <br> ] (else:) [ (set: $player_turn to false) Enemy move first! <br> ] ] (if: $player_turn is true) [ (live: 1s)[Player Turn!<br><br>(stop:)] (live: 2s) [ |= Attack<br> =| [[Retreat|Home]]<br> (stop:) ] (click: "Attack") [ <center><br>You hit enemy with $weapon for $damage damage! </center> (set: $hp_enemy to $hp_enemy - $damage) (set: $player_turn to false) (live: 2s)[(go-to:"Combat")(stop:)] ] ] (else:) [ (live: 1s)[Enemy Turn!<br><br>(stop:)] (live: 2s) [ (set: $hp_player to $hp_player - $damage) Enemy hit player for $damage damage! (set: $player_turn to true) (stop:) (live: 3s)[(go-to: "Combat")(stop:)] ] ] (if: $hp_player <1) [(go-to: "Result")] (if: $hp_enemy <1) [(go-to: "Result")] </center> }{ <center> (if: $hp_enemy <1) [ You have won over your enemy!<br> (set: $loot to (random: 5,10)) (set: $gold to $gold + $loot) Enemy drop &#91; $loot gold &#93; <br> Your Health = &#91; $hp_player / $hp_player_max &#93; HP <br><br> =|== [[Continue Adventure|Adventure]] ==|= [[Retreat|Home]] ] (if: $hp_player <1) [ You have been defeated! <br><br> [[Restart ?|NewGame]] ] </center> }