{
<!--Build 22052024-->
(set: $gold to 0)
(set: $day to 1)
(set: $win to 0)
(set: $first_move to 0)
(set: $hp_base to 5)
(set: $hp_bonus to 5)
(set: $level to 1)
(set: $exp to 0)
(set: $loot to 0)
(set: $hp_player to ($hp_base*$level) + $hp_bonus)
(set: $hp_player_max to $hp_player)
(set: $hp_enemy to ($hp_base*$level))
(set: $hp_enemy_max to $hp_enemy)
(display: "Home")
}{
<center>
(if: $day <= 1)
[This is the first day of your adventure<br>]
(else:)
[You have been adventure for $day days<br>]
You have [ $gold gold ]<br>
You are [ Level $level ]
and has [ $hp_player / $hp_player_max ] hp<br><br>
=|==
[[Adventure|Adventure]]
==|=
[[Rest|Rest]]
</center>
}{
<center>
You sleep for the rest of the day<br>
Your health have been fully restored!<br>
(set: $day to $day + 1)
(set: $hp_player to ($hp_base*$level) + $hp_bonus)
(live: 2s)[(go-to: "Home")]
</center>
}{
<center>
(set: _route to (either:1,2,3,4,5))
(if: _route <= 3)
[
(set: $hp_enemy to ($hp_base*$level))
(set: $hp_enemy_max to $hp_enemy)
You have encounter an enemy [ Level $level ].<br>
Do you want to fight or retreat to camp?<br><br>
=|==
[[Fight|Combat]]
==|=
[[Retreat|Home]]
]
(else:)
[
(set: _route to (either:1,2))
(if: _route is 1)
[
(set: $loot to (random: 5,10))
(set: $gold to $gold + $loot)
After looking around the jungle, you found a treasure chest<br>
You get [ $loot gold ] <br>
]
(else:)
[
After wondering for a while in jungle, you have found nothing<br>
You decide to return to your camp.
]
(live: 2s)
[(go-to:"Home")]
]
</center>
}{
<center>
[
(set: $weapon to "Bare Hand")
(set: $damage to (random:1,2))
|=
Player <br>
[ Level $level ] <br>
[ $hp_player / $hp_player_max ] HP <br>
=|
Enemy <br>
[ Level $level ] <br>
[ $hp_enemy / $hp_enemy_max ] HP <br><br>
]
</center>
<center>
(if: $first_move <= 0)
[
(set: $first_move to (random:1,2))
(if: $first_move <= 1)
[
(set: $player_turn to true)
Player move first! <br>
]
(else:)
[
(set: $player_turn to false)
Enemy move first! <br>
]
]
(if: $player_turn is true)
[
(live: 1s)[Player Turn!<br><br>(stop:)]
(live: 2s)
[
|=
Attack<br>
=|
[[Retreat|Home]]<br>
(stop:)
]
(click: "Attack")
[
<center><br>You hit enemy with $weapon for $damage damage! </center>
(set: $hp_enemy to $hp_enemy - $damage)
(set: $player_turn to false)
(live: 2s)[(go-to:"Combat")(stop:)]
]
]
(else:)
[
(live: 1s)[Enemy Turn!<br><br>(stop:)]
(live: 2s)
[
(set: $hp_player to $hp_player - $damage)
Enemy hit player for $damage damage!
(set: $player_turn to true)
(stop:)
(live: 3s)[(go-to: "Combat")(stop:)]
]
]
(if: $hp_player <1)
[(go-to: "Result")]
(if: $hp_enemy <1)
[(go-to: "Result")]
</center>
}{
<center>
(if: $hp_enemy <1)
[
You have won over your enemy!<br>
(set: $loot to (random: 5,10))
(set: $gold to $gold + $loot)
Enemy drop [ $loot gold ] <br>
Your Health = [ $hp_player / $hp_player_max ] HP <br><br>
=|==
[[Continue Adventure|Adventure]]
==|=
[[Retreat|Home]]
]
(if: $hp_player <1)
[
You have been defeated! <br><br>
[[Restart ?|NewGame]]
]
</center>
}