How To Play

Core Loop

Each shift is a fresh run. Read the dispatch, inspect the scene, focus on a person card, and use the action panel to talk, search, arrest, clear the call, or fire your weapon.

Judgment Matters

Wrong arrests trigger reprimands. Clearing a hot scene too early lets suspects walk. Shooting anyone who is not an active deadly threat ends the game instantly.

Casework

Drug calls can reveal narcotics or hidden guns. Domestic violence calls require you to identify the primary aggressor. DUI stops include field sobriety dialogue that can make or break the arrest.

Offline Audio

The game uses built-in synthesized sound effects, so no internet connection or external audio files are required.

Credits

Game concept and direction: happystoner5420 Games

Current build: The Beat Cop first playable offline HTML5 batch

City Command Briefing

Day 1 / Shift 1

    Live Patrol Feed

    Day 1 / Shift 1

    Awaiting dispatch.

    Judgment 100
    Safety 100
    Evidence 0
    Reprimands 0

    Waiting for dispatch

    Dispatch

    Scene active

      People On Scene

      Select a person
      Focused person portrait
      Focused person

      Officer Mercer

      Select someone on the scene to hear their side and work the case.

      Evidence Locker

      Threat: low

      End Of Shift

      Shift Report

      Department seal

      Performance

      Correct Calls0
      Arrests0
      Evidence0
      Reprimands0

      Command Notes

      Game over art
      Career Terminated

      Wrongful Shooting

      You fired on someone who was not an active deadly threat.