HOW TO PLAY

🎯 Goal: Prevent geometric enemies reaching your base. Start with 100 HP — each enemy deals 1–10 damage based on remaining health (10 × HP%). Bosses reaching the base end the game instantly!

🏗️ Placing: Select a weapon from the right panel, click any open cell (not on the path). You start with 500 credits. Basic weapons cost 100.

⚗️ Elements & Damage:
Each weapon deals +50% damage to its strong target and −50% to its weak target:
🔥 Fire: +50% vs ❄️ Ice, −50% vs 💧 Water
💧 Water: +50% vs 🔥 Fire, −50% vs 🌿 Earth
🌿 Earth: +50% vs 💧 Water, −50% vs 🌀 Wind
🌀 Wind: +50% vs 🌿 Earth, −50% vs ❄️ Ice
❄️ Ice: +50% vs 🌀 Wind, −50% vs 🔥 Fire

Special Abilities (10% chance):
🔥 Burn — DoT that halves each second until zero
💧 Splash — hits all nearby enemies at once
🌿 Root — freezes enemy in place for 2 seconds
🌀 Push — knocks enemy back 2 squares along the path
❄️ Freeze — slows enemy 50% for 3 seconds

🔍 Zoom: Use the + / − buttons (bottom-right of grid) or mouse wheel to zoom. Pan by dragging the grid. Works anytime.

Move: Before the first wave of each level, press MOVE to freely relocate any weapon as many times as you like. Once a wave starts, weapons are locked.

$ Upgrades: Kill enemies to earn credits. Upgrade weapons between levels. Unused credits earn a 20% bonus.

🕳️ Black Holes: Rare enemies that appear in every wave. Immune to all elemental damage multipliers and status effects — only flat damage applies. They grant no credits on kill and have a dedicated dark-purple health bar. Prioritise them before they sneak through!

👹 Boss: Every 3rd level ends with a boss that shifts element as HP drops!

🏁 Campaign: 15 levels total. Level 15 has the ★ OMEGA BOSS ★ — 7 element phases & 14,000 HP. Defeat it to win!

LEVEL COMPLETE
$ Credits: 0
GAME OVER
Lvl1
Wave1/3
100
$500
⇄ MOVE MODE — Click a weapon then click its new spot. ESC to cancel.
⚠ BOSS ⚠
⚠ WARNING ⚠
INCOMING ASTEROID DETECTED!
LEVEL 1
Thrown for a Loop
SELECT A WEAPON
Select a weapon to see details, or tap a placed weapon to inspect it.
100%