🎯 Goal: Prevent geometric enemies reaching your base. Start with 100 HP — each enemy deals 1–10 damage based on remaining health (10 × HP%). Bosses reaching the base end the game instantly!
🏗️ Placing: Select a weapon from the right panel, click any open cell (not on the path). You start with 500 credits. Basic weapons cost 100.
⚗️ Elements & Damage:
Each weapon deals +50% damage to its strong target and −50% to its weak target:
🔥 Fire: +50% vs ❄️ Ice, −50% vs 💧 Water
💧 Water: +50% vs 🔥 Fire, −50% vs 🌿 Earth
🌿 Earth: +50% vs 💧 Water, −50% vs 🌀 Wind
🌀 Wind: +50% vs 🌿 Earth, −50% vs ❄️ Ice
❄️ Ice: +50% vs 🌀 Wind, −50% vs 🔥 Fire
✨ Special Abilities (10% chance):
🔥 Burn — DoT that halves each second until zero
💧 Splash — hits all nearby enemies at once
🌿 Root — freezes enemy in place for 2 seconds
🌀 Push — knocks enemy back 2 squares along the path
❄️ Freeze — slows enemy 50% for 3 seconds
🔍 Zoom: Use the + / − buttons (bottom-right of grid) or mouse wheel to zoom. Pan by dragging the grid. Works anytime.
⇄ Move: Before the first wave of each level, press MOVE to freely relocate any weapon as many times as you like. Once a wave starts, weapons are locked.
$ Upgrades: Kill enemies to earn credits. Upgrade weapons between levels. Unused credits earn a 20% bonus.
🕳️ Black Holes: Rare enemies that appear in every wave. Immune to all elemental damage multipliers and status effects — only flat damage applies. They grant no credits on kill and have a dedicated dark-purple health bar. Prioritise them before they sneak through!
👹 Boss: Every 3rd level ends with a boss that shifts element as HP drops!
🏁 Campaign: 15 levels total. Level 15 has the ★ OMEGA BOSS ★ — 7 element phases & 14,000 HP. Defeat it to win!