LOADING CASE FILES…
Twenty addresses. Each one's got a name on the mailbox and a heat rating. Bigger houses, bigger scores, bigger risk of the resident catching you mid-job.
Visit the trunk before you knock. Masks and gloves keep you off camera. Cuffs, zip ties & rope keep the homeowner quiet. Firearms tank a resident's nerve fast — useful, loud, expensive if it goes sideways.
Loot the room — TVs, laptops, jewelry, cash, the safe if you can crack it. If the resident's home you can talk your way past, restrain them, or get physical. Noise and panic feed the Suspicion meter.
Suspicion maxes out, the resident calls it in. Cops roll up — you can run, hide, or it turns into a standoff. Get clear and the score's yours clean.
Cuffed? You're arraigned. Hire an attorney with your take to swing the odds, or roll in with a public defender. Walk free, get probation, or do time — then it's back to the street for the next file.
There's no save slot. Every "New Heist" wipes the board — fresh cash, fresh houses, fresh record. Make the run count.
A dark-comedy sandbox heist sim
WRITTEN, DESIGNED & BUILT BY
happystoner5420 Games
Fiction. Procedural pixels. Nobody real gets robbed.
Runs 100% offline. No trackers, no servers, no save files — every file is a one-shot.
Dispatch is rolling a unit to your last known position.
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