Two clowns, one ring. Knock your opponent down to zero in two rounds, then finish the joke with a kick where it counts.
Matches are best of three rounds. Each round lasts 90 seconds; if time runs out, whoever has more health wins the round.
A clown who's been knocked flat can't be hit until they're back on their feet.
Win the deciding round and your opponent staggers, turns round and bends over. You have about seven seconds.
Walk up and land any kick in the behind (K, D+K or I) for a BOOT! and your clown's Hilarity finisher. A punch just knocks them over.
Different by choice. Long legs, fast hands. His special shot is a crackling ball of joy-buzzer lightning.
Hilarity: Balloon Pop. Pumps his victim up with lightning until they burst into confetti and balloons.
Retired fire-eater. Hits like a cannonball and still breathes fire: his special shot is a fireball.
Hilarity: Spring Loaded. A hook that launches his victim's head up on a spring.