Cipher-8

Plays: 693   | Size: 1.6 MB   |  5.0/5.0 |    Developer: Ludokultur |    ludokultur.de/

Copy the code below and paste it into your web page files as html to embed this game onto your web page. Only embed one game per page.




<!-- iDev.Games Responsive Embed Code for Cipher-8 -->
<div style="position: relative;height: 0;overflow: hidden;padding-bottom: 56.25%;">
    <iframe id="embededGame" src="https://idev.games/embed/cipher-8" scrolling="no" seamless="seamless" frameBorder="0" style="position: absolute;top:0;left: 0;width: 100%;height: 100%;">Browser not compatible.</iframe>
</div>
<!-- End Embed Code -->



2
Login to like
Cipher-8

You just couldn't let go of your dream to become some sort of cyberpunk Robin Hood, so you invented a device that connects your brain to the inner world of a high-security safe’s digital lock. Somewhat irritated, the safe suggests you play a game to make up for your intrusion. Lose and be locked in forever, or win to attain unimaginable wealth (to redistribute among those in need of course). Can you crack the cipher?

CIPHER-8 is a brain-twisting game where you push numbers into a grid. Well, numbers or  all kinds of manipulatory tricks. Or bombs apparently. Anyways, after all it’s about making the total value of each column match its goal value. However, changing one column affects the others as well. Oh and by the way, bonus points if you manage to plan ahead a few turns to keep your cipher streak going in the process!

There are two game modes:

  • BLITZ asks you to reach a target score in just 90 seconds, so you better get that brain juice flowing fast!
  • PUZZLE mode on the other hand is all about planning since there’s no timer, but you lose energy if you go without scoring for too many turns.

Both modes track your skill separately and become more challenging every time you beat them.

---

Fabian Fischer does not like raw arithmetic in games, so he created this game that makes you do arithmetic "the fun way", i.e. in relation to spatial dynamics. The transformation of the player’s thinking while making their way through the game can be seen as an illustration of Frank Lantz’s model of games being "a way for thought to become visible to itself".

At the same time, the game is an illustration of Fischer’s 2014 master’s thesis on game design in digital game-based learning, where he argued that educational games should weave their teaching into their core mechanics instead of serving it on the side or sugar-coating it with the "real" game.

Website: https://ludokultur.de/
Twitter: @Ludokultur

(You can find the PICO-8 cartridge on the Lexaloffle BBS.)

Would you like to review this game? Create an account in less then 1 minute. Click here

0
Login to like
2 years ago
Bow Rated:

Amazing game. Great theme. Fun puzzles!

1
Login to like
2 years ago
iDev Rated:

Great game!



Back to top

`Zas Antonio_I Bump Reminder DISBOARD Dyno GameAddict
8 Online Discord
·