You just couldn't let go of your dream to become some sort of cyberpunk Robin Hood, so you invented a device that connects your brain to the inner world of a high-security safe’s digital lock. Somewhat irritated, the safe suggests you play a game to make up for your intrusion. Lose and be locked in forever, or win to attain unimaginable wealth (to redistribute among those in need of course). Can you crack the cipher?
CIPHER-8 is a brain-twisting game where you push numbers into a grid. Well, numbers or all kinds of manipulatory tricks. Or bombs apparently. Anyways, after all it’s about making the total value of each column match its goal value. However, changing one column affects the others as well. Oh and by the way, bonus points if you manage to plan ahead a few turns to keep your cipher streak going in the process!
There are two game modes:
Both modes track your skill separately and become more challenging every time you beat them.
Fabian Fischer does not like raw arithmetic in games, so he created this game that makes you do arithmetic "the fun way", i.e. in relation to spatial dynamics. The transformation of the player’s thinking while making their way through the game can be seen as an illustration of Frank Lantz’s model of games being "a way for thought to become visible to itself".
At the same time, the game is an illustration of Fischer’s 2014 master’s thesis on game design in digital game-based learning, where he argued that educational games should weave their teaching into their core mechanics instead of serving it on the side or sugar-coating it with the "real" game.
(You can find the PICO-8 cartridge on the Lexaloffle BBS.)
Back to top