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Fun interactive game where neurodiverse students can learn communication skills and how to express themselves. If you have any feedback, use the link
below. Thank you! https://docs.google.com/forms/d/e/1FAIpQLSfmYK-Hj1_ZwqqNeyReELsU6czcg7YzaKC55tk-EoGA3Fy-9Q/viewform
Instagram: @neuroquestgame
Just a note: Thank you for your feedback. We will add or change features based on your comments and requests!
IT IS VERY UNFINISHED
Below are the patch notes from the past updates to this game.
Modified majority of battle dialogue, focusing more on allyship and comforting individuals instead of "fixing" communication
Changed lobby music for mall and mall submaps
NQ Larry's interaction spot is now visibly indicated to player
Goblin, Gareth(present), and Charlie's dialogue have been modified to include allyship information and tips
Bart and Barry's dialogue has been slightly changed
Variables of correct and incorrect now apply to all interactions
Changed dialogue to make it less forced, and more open and friendly, accounting for physical challenges users may face
Changed mall music
Changed intensity and defence parameters for items
Added the Neurocenter(mall) with 7 submaps
Added new lobby music
Added new interaction (next mission)
Changed Interviewer damage output and gold drop
Added new purchasable items
Changed dialogue for Gareth(present)'s interaction
Fixed repeating dialogue bug when interacting with NQ-1000
Danny can only be interacted with after interaction with interviewer
Fixed bug where if you lost because of wrong answer damage, you would continue to do 0 damage; if you lost because of enemy damage, your damage would boost by large amount due to code switch counteraction
Fixed air-walking bug on nq island
Edited out beginning blank seconds of music in Bart's House
Fixed volume in Overworld after coming back from Bart's House
Added sprite on grand piano in Lobby
Added display names
Allowed user to go back to room 100 after interview
Changed battle terms
Added revised version of Keona's music
Added Neuroquest Island(+4 new sub-maps)
Added Semi-Boss(interviewing questions)
Will add character selection later
Changed terms in battle dialogue, attack --> interact, slain -->subdued, etc.
Changed music and sound volume
Planning to add new level
Added new animation by Alex
Changed music and soundscape volume
Fixed bug where if you lost, your next interactions would deal 0 damage
Changed interaction and battle dialogue
Changed music in map 2, planning to use previous sound for map 7
Added shadows
More sophisticated Albert tutorial interaction
iDev Rated:
Great game!