Neuroquest

Plays: 503   | Size: 362.67 MB   |  5.0/5.0 |    Developer: aidankwon

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Neuroquest

Fun interactive game where neurodiverse students can learn communication skills and how to express themselves. If you have any feedback, use the link

below. Thank you! https://docs.google.com/forms/d/e/1FAIpQLSfmYK-Hj1_ZwqqNeyReELsU6czcg7YzaKC55tk-EoGA3Fy-9Q/viewform

Instagram: @neuroquestgame

Just a note: Thank you for your feedback. We will add or change features based on your comments and requests!

IT IS VERY UNFINISHED

Patch Notes

Below are the patch notes from the past updates to this game.

Modified majority of battle dialogue, focusing more on allyship and comforting individuals instead of "fixing" communication

Changed lobby music for mall and mall submaps

NQ Larry's interaction spot is now visibly indicated to player

Goblin, Gareth(present), and Charlie's dialogue have been modified to include allyship information and tips

Bart and Barry's dialogue has been slightly changed

 

Variables of correct and incorrect now apply to all interactions

Changed dialogue to make it less forced, and more open and friendly, accounting for physical challenges users may face

Changed mall music

Changed intensity and defence parameters for items 

Added the Neurocenter(mall) with 7 submaps

Added new lobby music

Added new interaction (next mission)

Changed Interviewer damage output and gold drop

Added new purchasable items

Changed dialogue for Gareth(present)'s interaction

Fixed repeating dialogue bug when interacting with NQ-1000

Danny can only be interacted with after interaction with interviewer

 

Fixed bug where if you lost because of wrong answer damage, you would continue to do 0 damage; if you lost because of enemy damage, your damage would boost by large amount due to code switch counteraction

Fixed air-walking bug on nq island

Edited out beginning blank seconds of music in Bart's House

Fixed volume in Overworld after coming back from Bart's House

Added sprite on grand piano in Lobby

Added display names

Allowed user to go back to room 100 after interview

Changed battle terms

Added revised version of Keona's music

Added Neuroquest Island(+4 new sub-maps)
Added Semi-Boss(interviewing questions)

Will add character selection later

Changed terms in battle dialogue, attack --> interact, slain -->subdued, etc.

Changed music and sound volume

 

Planning to add new level

Added new animation by Alex

Changed music and soundscape volume

Fixed bug where if you lost, your next interactions would deal 0 damage

Changed interaction and battle dialogue 

Changed music in map 2, planning to use previous sound for map 7

Added shadows

More sophisticated Albert tutorial interaction

 

 

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4 months ago
iDev Rated:

Great game!



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