Blood Vaults

76 plays | 211.8 MB | 5.0/5.0 | PreRisen
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Blood Vaults

What is Blood Vaults? Blood Vaults is a Rpg browser game you can play instantly online with no downloads. Experience role-playing elements with character progression.


DOOM meets Diablo. Descend through procedurally generated gothic dungeons, collect thousands of randomized loot drops, forge powerful builds, and battle ever-deadlier horrors in a fast-paced first-person ARPG. Master legendary weapons with unique powers, build without class restrictions, collect rare pets, and continue growing beyond Level 100 as you push into endless dungeon depths.

 

βš”οΈ Fast-paced FPS combat inspired by classic DOOM, fused with addictive ARPG progression.

πŸ’Ž Hunt thousands of randomized weapons, armor, relics, gems, and rare loot across endless dungeon runs.

πŸ”₯ Discover Legendary and Horde weapons with game-changing powers like ricochet shots, explosive shells, breach waves, and execution blasts.

πŸ“ˆ Continue growing beyond Level 100 with endless progression and attribute customization.

🌳 Build your own class using a flexible skill tree—there are no fixed classes or playstyles.

🎯 Shape your build with meaningful stat requirements that determine which powerful weapons you can wield.

🏰 Descend through procedurally generated dungeon depths where stronger enemies and greater rewards await.

πŸ§™ Collect rare pets that fight beside you and strengthen your journey.

πŸ’  Socket powerful gems into your equipment to create unique builds and chase the perfect gear.

⚑ Upgrade weapons, unlock powerful abilities, and continuously evolve your character.

πŸ“– Complete quests, uncover forgotten lore, and chronicle your adventure with detailed lifetime statistics.

πŸŒ‘ Explore a dark gothic world brought to life with dynamic lighting, atmospheric effects, and retro pixel-art visuals.

Patch Notes

Below are the patch notes from the past updates to this game.

  • Dungeons now feature distinct themes every 20 depths, each with its own enemies, scenery, atmosphere, and milestone boss.
  • Conquer the Demon Centipede, Leviathan, Lady Kurohana, Morthain the Skeleton King, the Demonic Dragon King, and finally Belial.
  • Major boss encounters now include introductions, unique mechanics, powerful attacks, custom music, clearer warnings, and dramatic defeat sequences.
  • Defeating Belial at Depth 120 unlocks the next world difficulty.
  • Enemies grow steadily more dangerous as you descend. Strong builds and appropriately leveled equipment now matter more at deeper depths.
  • The passive skill web has been expanded with weapon paths, elemental bonuses, defenses, utility, ammo capacity, and potion capacity.
  • Levels continue beyond 100, granting attribute points for continued progression while skill points remain capped.
  • Main quests now guide you toward the next milestone boss, while side quests cover rescues, contracts, exploration, and town services.
  • Weapon and gear requirements scale with level, rewarding thoughtful attribute investment.
  • Higher-rarity equipment can provide skill bonuses and powerful build-changing effects.
  • Angelic equipment can appear on the final difficulty, offering the rarest and most transformative rewards in the game.
  • Pet eggs now feature collectible variants, individual traits, and rare enhanced forms.
  • Loot rarity, affix counts, enemy health, boss pacing, and player damage have been rebalanced for a fairer challenge.
  • Presentation & Quality of Life
  •  
  • Shops now provide detailed item tooltips while browsing.
  • Selected ground loot displays a compact comparison to your equipped item.
  • Shop, quest, and service icons are clearer and easier to recognize.
  • Dungeon themes received expanded scenery, wall decorations, liquids, lighting, and environmental variety.
  • Loot beams, boss rewards, chest drops, combat feedback, and spell effects have been improved.
  • Cryptwake Studios now appears when launching the game.
  • Additional interface, stability, rendering, collision, and performance improvements have been applied throughout Blood Vaults.
  • Added an optional first-time tutorial covering combat, exploration, potions, equipment, and character builds.
  • Skill points now use one shared pool earned through leveling.
  • Skill trees offer three distinct build paths with clearer progression and level requirements.
  • Active skills, pets, critical hits, and late-game scaling have received balance improvements.
  • Skill descriptions and locked-skill requirements are easier to understand.
  • Revolver positioning has been polished so weapons sit naturally behind the action bar.
  • General stability, interface responsiveness, and gameplay smoothness have been improved.
  • You can now look up and down, and gunfire, wand bolts, particles, and skills follow your crosshair.
  • Faster mouse movements feel more responsive.
  • Wand attacks use elemental effects instead of firearm muzzle flashes.
  • Shotguns, revolvers, and wands have clearer visual and audio identities.
  • Boss health bars now appear reliably during major encounters.
  • World
  •  
  • Certain enemies now patrol dungeon areas before engaging you.
  • Ground-based monsters no longer appear to float.
  • Chests and other solid objects maintain a natural viewing distance when approached.
  • Enemy placement and movement received additional smoothing.
  • Loot And Quests
  •  
  • Chests and bosses can occasionally burst multiple rewards into the room.
  • Loot beams are cleaner and more exciting, without cluttered item names.
  • Item comparisons now show compact power differences at a glance.
  • Quest rewards can include useful supplies, gems, and equipment caches.
  • Quest objectives and rewards are easier to read.
  • Interface
  •  
  • Menus, item sheets, quest panels, and equipment screens received a cleaner visual pass.
  • UI corners, spacing, borders, and text hierarchy are more consistent.
  • Boss bars and combat displays take up less screen space.
  • The main menu now features an animated blood-moon sky.
  • Polish
  •  
  • Improved music transitions between tracks.
  • Improved weapon sound timing and responsiveness.
  • Fixed several resolution-related positioning issues.
  • Additional stability, balance, and presentation improvements throughout the game.
  • The Skill Tree has been transformed into a large circular passive web.
  • Begin at the center and choose between Revolver, Shotgun, or Wand paths.
  • Discover branching routes focused on elemental damage, critical strikes, defense, attack speed, resistances, resource recovery, treasure hunting, and more.
  • Nearby paths now connect, giving you more freedom to experiment and combine bonuses.
  • Fire, Frost, and Dark routes offer distinct ways to shape each weapon build.
  • Locked skills show their level requirements through helpful tooltips.
  • The web supports character progression through level 100 while leaving room for specialized builds.
  • Numerous balance and presentation improvements have been made throughout the Skill Tree.

Reviews and Comments

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iDev
iDev
1 month ago
Rated:

Great game!

Developer

23%
Level 1

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