What is Blood Vaults? Blood Vaults is a Rpg browser game you can play instantly online with no downloads. Experience role-playing elements with character progression.
DOOM meets Diablo. Descend through procedurally generated gothic dungeons, collect thousands of randomized loot drops, forge powerful builds, and battle ever-deadlier horrors in a fast-paced first-person ARPG. Master legendary weapons with unique powers, build without class restrictions, collect rare pets, and continue growing beyond Level 100 as you push into endless dungeon depths.
βοΈ Fast-paced FPS combat inspired by classic DOOM, fused with addictive ARPG progression.
π Hunt thousands of randomized weapons, armor, relics, gems, and rare loot across endless dungeon runs.
π₯ Discover Legendary and Horde weapons with game-changing powers like ricochet shots, explosive shells, breach waves, and execution blasts.
π Continue growing beyond Level 100 with endless progression and attribute customization.
π³ Build your own class using a flexible skill tree—there are no fixed classes or playstyles.
π― Shape your build with meaningful stat requirements that determine which powerful weapons you can wield.
π° Descend through procedurally generated dungeon depths where stronger enemies and greater rewards await.
π§ Collect rare pets that fight beside you and strengthen your journey.
π Socket powerful gems into your equipment to create unique builds and chase the perfect gear.
β‘ Upgrade weapons, unlock powerful abilities, and continuously evolve your character.
π Complete quests, uncover forgotten lore, and chronicle your adventure with detailed lifetime statistics.
π Explore a dark gothic world brought to life with dynamic lighting, atmospheric effects, and retro pixel-art visuals.
Patch Notes
Below are the patch notes from the past updates to this game.
- Dungeons now feature distinct themes every 20 depths, each with its own enemies, scenery, atmosphere, and milestone boss.
- Conquer the Demon Centipede, Leviathan, Lady Kurohana, Morthain the Skeleton King, the Demonic Dragon King, and finally Belial.
- Major boss encounters now include introductions, unique mechanics, powerful attacks, custom music, clearer warnings, and dramatic defeat sequences.
- Defeating Belial at Depth 120 unlocks the next world difficulty.
- Enemies grow steadily more dangerous as you descend. Strong builds and appropriately leveled equipment now matter more at deeper depths.
- The passive skill web has been expanded with weapon paths, elemental bonuses, defenses, utility, ammo capacity, and potion capacity.
- Levels continue beyond 100, granting attribute points for continued progression while skill points remain capped.
- Main quests now guide you toward the next milestone boss, while side quests cover rescues, contracts, exploration, and town services.
- Weapon and gear requirements scale with level, rewarding thoughtful attribute investment.
- Higher-rarity equipment can provide skill bonuses and powerful build-changing effects.
- Angelic equipment can appear on the final difficulty, offering the rarest and most transformative rewards in the game.
- Pet eggs now feature collectible variants, individual traits, and rare enhanced forms.
- Loot rarity, affix counts, enemy health, boss pacing, and player damage have been rebalanced for a fairer challenge.
- Presentation & Quality of Life
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- Shops now provide detailed item tooltips while browsing.
- Selected ground loot displays a compact comparison to your equipped item.
- Shop, quest, and service icons are clearer and easier to recognize.
- Dungeon themes received expanded scenery, wall decorations, liquids, lighting, and environmental variety.
- Loot beams, boss rewards, chest drops, combat feedback, and spell effects have been improved.
- Cryptwake Studios now appears when launching the game.
- Additional interface, stability, rendering, collision, and performance improvements have been applied throughout Blood Vaults.
- Added an optional first-time tutorial covering combat, exploration, potions, equipment, and character builds.
- Skill points now use one shared pool earned through leveling.
- Skill trees offer three distinct build paths with clearer progression and level requirements.
- Active skills, pets, critical hits, and late-game scaling have received balance improvements.
- Skill descriptions and locked-skill requirements are easier to understand.
- Revolver positioning has been polished so weapons sit naturally behind the action bar.
- General stability, interface responsiveness, and gameplay smoothness have been improved.
- You can now look up and down, and gunfire, wand bolts, particles, and skills follow your crosshair.
- Faster mouse movements feel more responsive.
- Wand attacks use elemental effects instead of firearm muzzle flashes.
- Shotguns, revolvers, and wands have clearer visual and audio identities.
- Boss health bars now appear reliably during major encounters.
- World
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- Certain enemies now patrol dungeon areas before engaging you.
- Ground-based monsters no longer appear to float.
- Chests and other solid objects maintain a natural viewing distance when approached.
- Enemy placement and movement received additional smoothing.
- Loot And Quests
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- Chests and bosses can occasionally burst multiple rewards into the room.
- Loot beams are cleaner and more exciting, without cluttered item names.
- Item comparisons now show compact power differences at a glance.
- Quest rewards can include useful supplies, gems, and equipment caches.
- Quest objectives and rewards are easier to read.
- Interface
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- Menus, item sheets, quest panels, and equipment screens received a cleaner visual pass.
- UI corners, spacing, borders, and text hierarchy are more consistent.
- Boss bars and combat displays take up less screen space.
- The main menu now features an animated blood-moon sky.
- Polish
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- Improved music transitions between tracks.
- Improved weapon sound timing and responsiveness.
- Fixed several resolution-related positioning issues.
- Additional stability, balance, and presentation improvements throughout the game.
- The Skill Tree has been transformed into a large circular passive web.
- Begin at the center and choose between Revolver, Shotgun, or Wand paths.
- Discover branching routes focused on elemental damage, critical strikes, defense, attack speed, resistances, resource recovery, treasure hunting, and more.
- Nearby paths now connect, giving you more freedom to experiment and combine bonuses.
- Fire, Frost, and Dark routes offer distinct ways to shape each weapon build.
- Locked skills show their level requirements through helpful tooltips.
- The web supports character progression through level 100 while leaving room for specialized builds.
- Numerous balance and presentation improvements have been made throughout the Skill Tree.
Great game!