Corporation Inc

65 plays | 10.44 MB | 5.0/5.0 | Pure Insanity
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Corporation Inc

What is Corporation Inc? Corporation Inc is a Simulation browser game you can play instantly online with no downloads. Experience realistic simulation and management gameplay.


Corporation Inc. — Complete Game Description

Overview

Corporation Inc. is a premium offline HTML5 business simulation game where you build and manage a corporate empire from the ground up. Starting with $50,000 and an empty office building, you'll construct rooms, hire employees, manage finances, research technology, and grow from a startup to a global megacorporation.

 

Core Gameplay

Building Your Empire

Multi-Floor Construction: Build up to 5 floors in your corporate headquarters, each with a 60×40 grid providing massive workspace

11 Pre-Furnished Room Types: Place complete rooms including:

Workspaces: Standard Office (4 desks), Open Workspace (8 desks), Manager Office, VP Office, Executive Office

Amenities: Break Room, Restroom, Cafeteria

Specialized: Conference Room, Server Room, Research Lab, Reception Area

Strategic Placement: Each room comes with unique bonuses (productivity, happiness, IT efficiency, research speed) and employee capacity

Cost Management: Rooms range from $6,000 (Restroom) to $40,000 (Research Lab); new floors cost $10,000

Employee Management

Unique Workforce: Every employee is procedurally generated with:

 

Individual names, ages (22-65), and appearance

One of 14 personality types (Workaholic, Slacker, Coffee Addict, Team Player, Perfectionist, etc.)

Dynamic stats: productivity, happiness, stress, energy, motivation, loyalty, skill, and experience

Visual mood indicators and speech bubbles

Realistic AI Behavior: Watch employees:

 

Arrive at 8 AM and leave at 5 PM

Walk to their desks using A* pathfinding

Type at computers with animated work activities

Take coffee breaks and visit restrooms

Chat with colleagues

Attend meetings in conference rooms

Eat lunch in cafeterias

11-Tier Career Progression: Promote employees from Intern → Junior Analyst → Analyst → Senior Analyst → Specialist → Team Lead → Manager → Senior Manager → Director → Vice President → Executive

 

12 Departments: Establish specialized teams in Administration, Sales, Marketing, HR, Finance, IT, Engineering, R&D, Customer Support, Legal, Security, and Executive

 

Financial System

Real-Time Revenue: Employees generate revenue every tick based on department type, productivity, happiness, and skills

 

Sales: $55,000/year per employee

Engineering: $52,000/year per employee

IT: $46,000/year per employee

Executive: $95,000/year per employee

Operating Expenses: Manage payroll (monthly), utilities, maintenance, marketing budget, taxes (28%), and bonuses

 

Financial Analytics: Track revenue/expense/profit with rolling charts, company valuation, and cash flow

 

Research & Technology

14 Technologies Across 5 Tiers:

 

Office Technology: Faster Computers (+15% productivity), Dual Monitors (+25% desk productivity), Network Upgrade (+30% IT efficiency), Server Cluster (+15% revenue)

Workplace Comfort: Ergonomic Chairs (-10% stress), Smart Lighting (+5% happiness, -10% utility costs), Climate Control (+10% happiness, -8% stress)

Management: Basic Training (+20% new hire productivity), Performance Reviews (+10% loyalty), Advanced Training Academy (+30% skill gain)

Advanced Technology: AI Assistant (+20% productivity, +10% automation), Automation Suite (+30% automation, +10% productivity), Corporate Analytics (+20% revenue, -5% expenses), AI Employees (+40% productivity, +25% automation), Smart Building (+20% happiness, -30% utilities, +10% revenue)

Research Lab Bonus: Build labs to accelerate R&D by 30%

 

Dynamic Events System

15 random events with real consequences:

 

Employee Events: Promotion requests, resignation threats, workplace conflicts

Operational: Equipment failures, server outages, power outages, sick day waves

Business: Client visits, contract bids, competitor launches, innovations

Critical: Corporate scandals requiring PR management

Every event offers meaningful choices with financial and morale impacts.

 

Objectives & Progression

14 progressive goals from "First Hire" to "Global Empire":

 

Hire milestones (1 → 5 → 25 → 75 employees)

Revenue targets ($100k → $1M)

Construction achievements (first office, conference room, research lab, 3 floors)

Department diversity (8 different departments)

Satisfaction goals (90% employee happiness)

Each completed objective rewards cash bonuses and experience points.

 

Technical Excellence

Rendering & Graphics

Canvas-Based 2D Renderer with full camera control:

Zoom: 0.25× to 3.0× (mouse wheel)

Pan: WASD/Arrow keys or right-click drag

Smooth camera interpolation

Procedurally Generated SVG Assets: All furniture, employees, and UI elements generated in code—no external image files

Advanced Character System: Full employee animation with 12+ actions (walking, typing, sitting, standing, talking, using toilet, drinking coffee, reading, printing)

Visual Polish: Particle effects, selection highlights, construction progress bars, door open/close animations, mood indicators

Simulation Engine

96 Ticks Per Day: Each in-game day passes in ~24 seconds real-time

Adjustable Speed: 1×, 2×, 3× simulation speed plus pause

Frame-Interpolated Movement: Smooth 60fps character motion independent of simulation ticks

Optimized A Pathfinding*: Multi-floor navigation with dynamic obstacle avoidance

Audio System

Procedurally Generated Audio using Web Audio API (no audio files):

Keyboard typing sounds

Footsteps

Phone rings

Printer noise

Elevator dings

Construction sounds

UI feedback (click, hover, success, failure)

Research complete fanfare

Adjustable Volume and on/off toggle

Save System

Triple-Layer Persistence: IndexedDB (primary) → localStorage (fallback) → JSON export

Autosave Every 60 Seconds

5 Manual Save Slots with metadata (company name, cash, employees, timestamp)

Import/Export: Download and share save files

Game Modes & Controls

Camera Controls

Zoom: Mouse wheel

Pan: Right-mouse drag or WASD/Arrow keys

Select: Left-click rooms or employees

Build: Select room type → click grid to place

Delete: Select room → press Delete key

Quick Save: Ctrl+S

Simulation Controls

Speed selector: 1× | 2× | 3×

Pause button

Day/time display

Real-time cash counter

UI Panels

Sidebar: Build, Hire, Departments, Research, Objectives, Finance, Save, Settings, Return to Menu

HUD Bar: Company name, CEO name, day number, time, cash, employees, company stage, speed controls

Notifications: Toast-style messages for events, achievements, warnings

Modals: Employee details, room inspection, event choices, finance charts

Progression Path

Early Game (Days 1-10)

Build 1-2 Standard Offices ($8k each)

Hire 4-8 employees in Administration

Research Faster Computers or Ergonomic Chairs

Cash flow: ~$200-800/day

Mid Game (Days 10-50)

Expand to 2-3 floors ($10k/floor)

Diversify into Sales, IT, Engineering departments

Build Break Room and Conference Room for morale

Complete Tier 1-2 research (Dual Monitors, Network Upgrade)

Hire 25-50 employees

Cash flow: ~$5k-20k/day

Late Game (Days 50+)

Construct 5 floors with specialized layouts

Employ 75+ staff across all 12 departments

Research Tier 3-4 technologies (Automation, AI Employees, Smart Building)

Build Research Lab, Cafeteria, Executive Offices

Manage 100-300+ employees

Handle complex events and contracts

Cash flow: $50k-200k+/day

Company Stages

Your company evolves through 7 stages based on employee count and revenue:

 

Startup (0 employees, $0 revenue)

Small Business (10+ employees, $50k+ revenue)

Growing Company (30+, $200k+)

Corporation (75+, $1M+)

Major Corporation (150+, $5M+)

Megacorporation (300+, $20M+)

Global Empire (500+, $100M+)

Unique Features

✅ 100% Offline — No internet required, no servers, no CDN

✅ Zero External Dependencies — All assets procedurally generated

✅ Fully Self-Contained — Single HTML file + 25 JavaScript modules

✅ Data Privacy — All saves stored locally (IndexedDB/localStorage)

✅ Cross-Platform — Runs in any modern browser (Chrome, Firefox, Edge, Safari)

✅ Performance Optimized — Handles 500+ employees at 60fps

✅ Deep Simulation — Every employee is fully simulated with individual AI

✅ Humorous Tone — Easter egg notifications like "Mandatory fun event has been scheduled. Attendance is optional but tracked."

 

Technical Requirements

Browser: Chrome 88+, Firefox 78+, Edge 88+, Safari 14+

JavaScript: ES2020 support

APIs: Canvas 2D, Web Audio, IndexedDB

Storage: ~5-10MB for save data

Corporation Inc. is a polished, feature-complete business simulation that rivals commercial games—entirely in HTML5, entirely offline, and entirely playable in your browser. It's a technical showcase of what's possible with modern web technologies combined with deep game design.Game Play

Reviews and Comments

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iDev
iDev
2 weeks ago
Rated:

Great game!

Developer

9.7064047643924%
Level 26

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