What is Corporation Inc? Corporation Inc is a Simulation browser game you can play instantly online with no downloads. Experience realistic simulation and management gameplay.
Corporation Inc. — Complete Game Description
Overview
Corporation Inc. is a premium offline HTML5 business simulation game where you build and manage a corporate empire from the ground up. Starting with $50,000 and an empty office building, you'll construct rooms, hire employees, manage finances, research technology, and grow from a startup to a global megacorporation.
Core Gameplay
Building Your Empire
Multi-Floor Construction: Build up to 5 floors in your corporate headquarters, each with a 60×40 grid providing massive workspace
11 Pre-Furnished Room Types: Place complete rooms including:
Workspaces: Standard Office (4 desks), Open Workspace (8 desks), Manager Office, VP Office, Executive Office
Amenities: Break Room, Restroom, Cafeteria
Specialized: Conference Room, Server Room, Research Lab, Reception Area
Strategic Placement: Each room comes with unique bonuses (productivity, happiness, IT efficiency, research speed) and employee capacity
Cost Management: Rooms range from $6,000 (Restroom) to $40,000 (Research Lab); new floors cost $10,000
Employee Management
Unique Workforce: Every employee is procedurally generated with:
Individual names, ages (22-65), and appearance
One of 14 personality types (Workaholic, Slacker, Coffee Addict, Team Player, Perfectionist, etc.)
Dynamic stats: productivity, happiness, stress, energy, motivation, loyalty, skill, and experience
Visual mood indicators and speech bubbles
Realistic AI Behavior: Watch employees:
Arrive at 8 AM and leave at 5 PM
Walk to their desks using A* pathfinding
Type at computers with animated work activities
Take coffee breaks and visit restrooms
Chat with colleagues
Attend meetings in conference rooms
Eat lunch in cafeterias
11-Tier Career Progression: Promote employees from Intern → Junior Analyst → Analyst → Senior Analyst → Specialist → Team Lead → Manager → Senior Manager → Director → Vice President → Executive
12 Departments: Establish specialized teams in Administration, Sales, Marketing, HR, Finance, IT, Engineering, R&D, Customer Support, Legal, Security, and Executive
Financial System
Real-Time Revenue: Employees generate revenue every tick based on department type, productivity, happiness, and skills
Sales: $55,000/year per employee
Engineering: $52,000/year per employee
IT: $46,000/year per employee
Executive: $95,000/year per employee
Operating Expenses: Manage payroll (monthly), utilities, maintenance, marketing budget, taxes (28%), and bonuses
Financial Analytics: Track revenue/expense/profit with rolling charts, company valuation, and cash flow
Research & Technology
14 Technologies Across 5 Tiers:
Office Technology: Faster Computers (+15% productivity), Dual Monitors (+25% desk productivity), Network Upgrade (+30% IT efficiency), Server Cluster (+15% revenue)
Workplace Comfort: Ergonomic Chairs (-10% stress), Smart Lighting (+5% happiness, -10% utility costs), Climate Control (+10% happiness, -8% stress)
Management: Basic Training (+20% new hire productivity), Performance Reviews (+10% loyalty), Advanced Training Academy (+30% skill gain)
Advanced Technology: AI Assistant (+20% productivity, +10% automation), Automation Suite (+30% automation, +10% productivity), Corporate Analytics (+20% revenue, -5% expenses), AI Employees (+40% productivity, +25% automation), Smart Building (+20% happiness, -30% utilities, +10% revenue)
Research Lab Bonus: Build labs to accelerate R&D by 30%
Dynamic Events System
15 random events with real consequences:
Employee Events: Promotion requests, resignation threats, workplace conflicts
Operational: Equipment failures, server outages, power outages, sick day waves
Business: Client visits, contract bids, competitor launches, innovations
Critical: Corporate scandals requiring PR management
Every event offers meaningful choices with financial and morale impacts.
Objectives & Progression
14 progressive goals from "First Hire" to "Global Empire":
Hire milestones (1 → 5 → 25 → 75 employees)
Revenue targets ($100k → $1M)
Construction achievements (first office, conference room, research lab, 3 floors)
Department diversity (8 different departments)
Satisfaction goals (90% employee happiness)
Each completed objective rewards cash bonuses and experience points.
Technical Excellence
Rendering & Graphics
Canvas-Based 2D Renderer with full camera control:
Zoom: 0.25× to 3.0× (mouse wheel)
Pan: WASD/Arrow keys or right-click drag
Smooth camera interpolation
Procedurally Generated SVG Assets: All furniture, employees, and UI elements generated in code—no external image files
Advanced Character System: Full employee animation with 12+ actions (walking, typing, sitting, standing, talking, using toilet, drinking coffee, reading, printing)
Visual Polish: Particle effects, selection highlights, construction progress bars, door open/close animations, mood indicators
Simulation Engine
96 Ticks Per Day: Each in-game day passes in ~24 seconds real-time
Adjustable Speed: 1×, 2×, 3× simulation speed plus pause
Frame-Interpolated Movement: Smooth 60fps character motion independent of simulation ticks
Optimized A Pathfinding*: Multi-floor navigation with dynamic obstacle avoidance
Audio System
Procedurally Generated Audio using Web Audio API (no audio files):
Keyboard typing sounds
Footsteps
Phone rings
Printer noise
Elevator dings
Construction sounds
UI feedback (click, hover, success, failure)
Research complete fanfare
Adjustable Volume and on/off toggle
Save System
Triple-Layer Persistence: IndexedDB (primary) → localStorage (fallback) → JSON export
Autosave Every 60 Seconds
5 Manual Save Slots with metadata (company name, cash, employees, timestamp)
Import/Export: Download and share save files
Game Modes & Controls
Camera Controls
Zoom: Mouse wheel
Pan: Right-mouse drag or WASD/Arrow keys
Select: Left-click rooms or employees
Build: Select room type → click grid to place
Delete: Select room → press Delete key
Quick Save: Ctrl+S
Simulation Controls
Speed selector: 1× | 2× | 3×
Pause button
Day/time display
Real-time cash counter
UI Panels
Sidebar: Build, Hire, Departments, Research, Objectives, Finance, Save, Settings, Return to Menu
HUD Bar: Company name, CEO name, day number, time, cash, employees, company stage, speed controls
Notifications: Toast-style messages for events, achievements, warnings
Modals: Employee details, room inspection, event choices, finance charts
Progression Path
Early Game (Days 1-10)
Build 1-2 Standard Offices ($8k each)
Hire 4-8 employees in Administration
Research Faster Computers or Ergonomic Chairs
Cash flow: ~$200-800/day
Mid Game (Days 10-50)
Expand to 2-3 floors ($10k/floor)
Diversify into Sales, IT, Engineering departments
Build Break Room and Conference Room for morale
Complete Tier 1-2 research (Dual Monitors, Network Upgrade)
Hire 25-50 employees
Cash flow: ~$5k-20k/day
Late Game (Days 50+)
Construct 5 floors with specialized layouts
Employ 75+ staff across all 12 departments
Research Tier 3-4 technologies (Automation, AI Employees, Smart Building)
Build Research Lab, Cafeteria, Executive Offices
Manage 100-300+ employees
Handle complex events and contracts
Cash flow: $50k-200k+/day
Company Stages
Your company evolves through 7 stages based on employee count and revenue:
Startup (0 employees, $0 revenue)
Small Business (10+ employees, $50k+ revenue)
Growing Company (30+, $200k+)
Corporation (75+, $1M+)
Major Corporation (150+, $5M+)
Megacorporation (300+, $20M+)
Global Empire (500+, $100M+)
Unique Features
✅ 100% Offline — No internet required, no servers, no CDN
✅ Zero External Dependencies — All assets procedurally generated
✅ Fully Self-Contained — Single HTML file + 25 JavaScript modules
✅ Data Privacy — All saves stored locally (IndexedDB/localStorage)
✅ Cross-Platform — Runs in any modern browser (Chrome, Firefox, Edge, Safari)
✅ Performance Optimized — Handles 500+ employees at 60fps
✅ Deep Simulation — Every employee is fully simulated with individual AI
✅ Humorous Tone — Easter egg notifications like "Mandatory fun event has been scheduled. Attendance is optional but tracked."
Technical Requirements
Browser: Chrome 88+, Firefox 78+, Edge 88+, Safari 14+
JavaScript: ES2020 support
APIs: Canvas 2D, Web Audio, IndexedDB
Storage: ~5-10MB for save data
Corporation Inc. is a polished, feature-complete business simulation that rivals commercial games—entirely in HTML5, entirely offline, and entirely playable in your browser. It's a technical showcase of what's possible with modern web technologies combined with deep game design.
Mobile
Mobile