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Sell Weed Online

0 plays | 5.55 MB | Pure Insanity
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Sell Weed Online

What is Sell Weed Online? Sell Weed Online is a Simulation browser game you can play instantly online with no downloads. Experience realistic simulation and management gameplay.


SELL WEED ONLINE

A Dark Comedy Cannabis Business Simulation

By happystoner5420 Games

GAME OVERVIEW

Sell Weed Online is a web-based, text-driven business simulation game where you play as an underground cannabis dealer building an online dispensary empire. It's a dark comedy sandbox that combines realistic market dynamics, AI-powered NPC conversations, strategic inventory management, and advertising campaigns—all wrapped in a sleek, modern web interface.

 

CORE GAMEPLAY LOOP

1. Order from Dealers

You start with minimal cash and must order cannabis in bulk from one of 4 wholesale dealers via a phone-based text messaging system:

 

Big Mike (dealer1) - Old school OG, strict but reliable

Loco (dealer2) - Unpredictable and chaotic, but cheap

The Professor (dealer3) - Precise, efficient, premium quality

Shadow (dealer4) - Mysterious and minimal, exclusive strains

Each dealer has unique personality, pricing, available strains, and conversational style. You text them naturally (e.g., "hook me up with an ounce of OG Kush") and they respond with personality-matched dialogue. The game's AI dialog system understands slang, quantities, and strain names.

 

Minimum order: 14 grams (half ounce)

Available quantities: 14g, 28g (ounce), 56g, 112g (QP), 224g, 448g (pound)

 

2. Stock Your Online Store

Once shipments arrive (typically 1-3 days), your inventory is updated. You set your own prices per gram for each of 8 photo-realistic cannabis strains:

 

OG Kush - Classic indica-dominant hybrid

Purple Haze - Legendary sativa with purple hues

Blue Dream - Popular hybrid with blue-green tones

Sour Diesel - Energizing sativa

White Widow - Balanced hybrid

Girl Scout Cookies - Potent hybrid

Pineapple Express - Tropical sativa

AK-47 - Hard-hitting hybrid

Each strain has photo-realistic SVG illustrations with layered details (trichomes, pistils, calyxes, leaves).

 

3. Run Ad Campaigns

Launch advertising campaigns to attract customers:

 

Social Media Posts ($50) - Instagram-style sponsored posts

Google Ads ($150) - Search result placement

Email Blasts ($75) - Inbox marketing

SMS Marketing ($100) - Direct text messages

Word of Mouth (FREE) - Organic referrals

Influencer Partnerships ($300) - Paid collaborations

Each ad type has:

 

Photo-realistic mockups (Instagram posts, Google search results, email templates, SMS conversations)

Reach estimates, conversion rates, duration

Budget multipliers (1x-5x)

Reputation unlock requirements

4. Serve 40 Unique Customers

Customers text you through the phone interface. Each of 40 NPCs has:

 

Distinct personalities: chill_stoner, hood_street, college_kid, business_type, paranoid, hype_man, og_veteran, karen_type, surfer_bro, skater, mysterious

Preferred strains they want to buy

Character avatars (male1-20.jpg, female1-20.jpg, dealer1-4.jpg)

Memory systems - they remember past purchases, quality, prices

Relationship mechanics - they refer friends, give feedback, request restocks

The dialog system features:

 

300+ slang terms for products, quantities, greetings, affirmations

Multi-turn conversations with natural texting rhythms

Dynamic reactions based on quality, price, and relationship history

Referral chains - satisfied customers introduce new buyers

5. Manage Risk & Heat

Every transaction adds "heat" (police attention):

 

Heat builds with sales and ads

Heat decays each day you advance time

Heat > 100 = GAME OVER (busted)

Heat levels: COLD → WARM → HOT → BURNING → BLAZING → INFERNO

CRITICAL RULE: Never mention police-related words ("cops," "police," "DEA," "narc," etc.) in conversations—NPCs will permanently block you.

 

6. Build Reputation & Unlock Content

Gain reputation through sales and positive customer experiences

Unlock new customers (40 total) and dealers (4 total) as your rep grows

Higher rep = access to premium strains and exclusive customers

Track total revenue, orders, profit margins

7. Advance Days

Hit "NEXT DAY" to progress time:

 

Pending shipments arrive with 3D unboxing animations

Heat decays naturally

Active ad campaigns tick down

New customers reach out

Save/load game progress via localStorage

GAME FEATURES

Visual Design

Neon-green cyberpunk aesthetic with dark backgrounds (#060e04)

8 photo-realistic strain SVGs with trichome crystals, pistil hairs, layered shadows

100% inline SVG graphics - no external image dependencies

Responsive UI with modern card-based layouts

Phone interface mockup resembling iOS/Android messaging apps

Audio System

Procedural Web Audio API sounds (100% synthesized, no files)

Subtle UI feedback: clicks, cash register, message notifications, errors

Minimalist design—never intrusive

Dialog Engine (dialog.js)

300+ slang terms organized by category

Template-based responses with personality variants

Dynamic text filling - strain names, quantities, prices inserted naturally

Threat detection - escalating responses to hostile language

Police word blacklist - instant permanent blocking

Post-purchase feedback loops - customers text reactions after buying

Referral system - organic network growth

NPC System

40 customers + 4 dealers with unique personalities

Unlock conditions - start unlocked, rep-gated, referral-only

Relationship memory - tracks orders, spending, experiences

Personality-matched dialogue - each NPC talks in character

Progressive relationship building - dealers give discounts/access as you prove yourself

Inventory & Pricing

Real-time stock tracking per strain

Player-set pricing with base price guidelines ($11-16/gram)

Total value calculations displayed in store

Out-of-stock indicators with visual cues

Pending shipment tracker

Advertising Dashboard

6 campaign types with visual mockups

Performance charts - 14-day revenue sparklines

Active campaign progress bars

Budget multiplier sliders (1x-5x spend = 1x-5x reach)

Real-time ROI estimates - customers acquired vs. spend

Reputation-gated access to premium ads

Financial Tracking

Daily profit/loss logs

Total revenue/cost breakdowns

Per-strain performance analytics

Cash flow visualization

Difficulty Modes

CASUAL - $1000 start, 0.7x heat multiplier, 0.6x police

HUSTLER (default) - $500 start, 1.0x heat, 1.0x police

KINGPIN - $250 start, 1.4x heat, 1.5x police

TECHNICAL SPECS

Platform: Web-based (HTML5/CSS3/JavaScript)

No dependencies - Pure vanilla JS, no frameworks

Offline-capable - No server required

LocalStorage persistence - Save/load game states

Procedural audio - Web Audio API synthesis

Modular architecture:

main.js - Game loop, state management, UI orchestration

dialog.js - Conversation engine (5000+ lines)

graphics.js - SVG asset generation

audio.js - Sound synthesis

ads.js - Ad campaign system

index.html - Structure and screens

styles.css (not shown, but referenced)

GAME PHILOSOPHY

Sell Weed Online is a satirical commentary on:

 

Illegal entrepreneurship - Risk vs. reward dynamics

Online marketing - Ad platform aesthetics and ethics

Drug war absurdity - Game over if you say "police," not if you sell drugs

Relationship-driven commerce - Trust and reputation as currency

Dark humor - Self-aware, tongue-in-cheek tone throughout

Legal disclaimer in-game: "This is a game. Please do not actually sell weed online." — The Lawyers

 

UNIQUE SELLING POINTS

300+ slang terms - Most comprehensive cannabis slang database in a game

40 hand-crafted NPCs - Each with personality, memory, relationships

Photo-realistic strain art - SVGs with 60+ trichome crystals per bud

Natural language ordering - No menus, just type like you're texting

Real ad mockups - Instagram, Google, Email, SMS with design accuracy

100% offline - No servers, no accounts, no tracking

Dark comedy writing - Self-aware, witty, culturally savvy

Zero external assets - Entire game in 5 files + images

GAMEPLAY TIPS

Never mention police - Instant permanent ban from that contact

Build relationships - Repeat customers spend more and refer friends

Balance ads vs. heat - More visibility = more risk

Diversify strains - Different customers prefer different products

Watch your cash flow - Don't over-order and run out of selling budget

Unlock all 40 customers - Some are hidden behind reputation gates

Master dealer relationships - Each has different strengths

TARGET AUDIENCE

Cannabis culture enthusiasts

Business simulation fans (Drug Dealer Simulator, Weed Tycoon)

Text-based game lovers

Dark comedy appreciators

Indie game explorers

TONE & STYLE

Tone: Dark comedy, satirical, self-aware

Style: Minimalist cyberpunk with neon-green accents

Writing: Slang-heavy, culturally authentic, witty

Music: None (intentional silence)

Sound: Minimal procedural bleeps and bloops

 

This is a fully-featured business sim disguised as a text-based drug dealing game, with surprising depth in its NPC relationships, advertising systems, and risk management. It's basically "Drug Wars" meets "Papers, Please" meets "Instagram" with 300+ slang terms and photo-realistic weed illustrations.Game Play

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Developer

21.700667990612%
Level 23

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