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Street Life

3 plays | 9.1 MB | Pure Insanity
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Street Life

What is Street Life? Street Life is a Simulation browser game you can play instantly online with no downloads. Experience realistic simulation and management gameplay.


STREET LIFE — The Open World Experience

by happystoner5420 Games

 

Genre & Overview

Street Life is an open-world life simulation game with elements of crime, survival, and resource management. It's a browser-based web game where players navigate the dangerous and gritty streets of an urban city, balancing legitimate work with illegal activities while managing their health, energy, substance use, and police attention.

 

Core Gameplay Loop

Survival & Status Management:

 

Health — Decreases from exhaustion, muggings, and substance abuse. Restore through food, sleep, and rest.

Energy — Drains over time and from activities. Recover by sleeping or eating.

Drunk Level — Increases from consuming beer and liquor. High levels cause screen tilting/swaying effects. Sobers up over time or by eating food.

High Level — Increases from smoking weed. Creates trippy visual effects with hue rotation and saturated colors. Wears off gradually or clears after sleep.

Wanted Level — Represented by 1-5 stars. Rises from crimes (drug dealing, break-ins). At 3+ stars, police chase you. Reduce by sleeping, bribing cops, laying low, or hiring attorneys.

World & Locations

The game features 12+ explorable locations across the city:

 

Home & Rest:

 

Your Crib — Your apartment. Sleep (fully restore energy, clear all effects), eat, drink, chill to restore health, smoke weed

Nite-Owl Motel — Rent rooms to sleep and restore energy, or lay low to reduce wanted level

Shopping & Services:

 

Corner Market — Buy food (sandwiches, grocery bags), beer (6-packs), and liquor bottles

Green Leaf Dispensary — Legal cannabis shop. Buy herb bags ($80) or singles ($25)

Mac's Hobby & Supply — Purchase crime gear: Ski Mask, Gloves, Lock Pick Sets, Crowbars (boost break-in success and reduce detection)

City ATM — Withdraw cash, deposit savings, check bank balance

Work & Income:

 

Big Bite Burgers — Work 4-hour shifts earning $80-$110, or buy burgers for food

Criminal Activities:

 

The Block — Sell herb to street thugs for profit ($60-$200). Cop risk on every deal

Neighborhood — Scope out 20 different houses, case them, then break in to steal valuables (TVs, jewelry, laptops, consoles, phones, sneakers, necklaces)

Ray's Pawn Shop — Sell stolen goods for cash

Law & Justice:

 

County Jail — Where you end up when arrested. Hire an attorney ($300) to reduce sentences and fines, then face the judge

Travel:

 

City Airport — Buy tickets ($350) and fly to Paris, France (requires wanted level < 3)

Paris, France — Vacation destination. Sightsee, wine & dine, sleep at motels, reduce heat, then fly home

Criminal Gameplay

Drug Dealing:

 

Buy weed from the dispensary, sell to street thugs for massive profit

Each deal has a cop detection risk (reduced with Ski Mask)

Builds wanted level over time

NPCs include 5 street dealers (Big T, Lil Smoke, Crip D, Young Dre, O.G. Ray)

House Break-Ins:

 

Case houses in the Neighborhood to see residents and available loot

Break-in success affected by gear:

Lock Pick Set — +25% success rate

Crowbar — +15% success rate

Ski Mask — Reduces wanted level gain on arrest (-1.5 stars)

Latex Gloves — Reduces fingerprint evidence (-1.0 wanted)

Risk of occupied homes (35% chance) — flee or grab one item and run

Steal high-value items: TVs, laptops, jewelry, consoles, phones, sneakers

Fence stolen goods at Ray's Pawn Shop

Police & Wanted System

Wanted Stars:

 

Fill up from crimes (dealing, break-ins, random events)

3+ stars triggers police chase

Chase gives timed window to reach your crib — make it home or get arrested

If Arrested:

 

All stolen goods confiscated

Taken to County Jail

Option to hire attorney ($300) to reduce sentence/fines

Face judge for sentencing and fines

Heat Reduction:

 

Sleep at home or motel

Work legitimate job at Big Bite Burgers

Bribe cops ($150)

Lay low at motel ($30)

Vacation in France

NPCs & Characters

Street Thugs (Drug Buyers):

 

Big T, Lil Smoke, Crip D, Young Dre, O.G. Ray

Visual character cards appear on The Block

Residents (20 NPCs):

 

10 female residents (Ashley, Brittany, Chloe, Diana, Elena, Fiona, Grace, Hannah, Isabel, Jasmine)

10 male residents (Alex, Brian, Carlos, Derek, Ethan, Frank, Greg, Henry, Ivan, Jake)

Each assigned to specific houses in the Neighborhood

Law Enforcement:

 

Officer Kane (Police)

Judge Walsh (Courtroom)

David Lee, Esq. (Defense Attorney)

Visual Effects System

Drunk Effects:

 

Screen geometry sways/tilts at 40+ drunk level

Amplitude increases with drunk level (max ~3.5° rotation)

No color overlay — pure geometric distortion

High Effects:

 

Trippy hue rotation cycles through colors

Increased saturation and contrast

Pulsing vignette effect around screen edges

More intense at higher levels

Both effects:

 

Wear off gradually over time (~25-33 game ticks)

Clear instantly when sleeping

Have descriptive flavor text ("You are absolutely blazed. Everything is beautiful.")

Random Events

Game includes dynamic random encounters:

 

Found Money — Discover $20-$100 on the sidewalk

Mugging — Get robbed when low energy, lose cash and health

Police Tip-Off — Anonymous tips raise wanted level

Good Samaritan — Stranger helps restore health when critically low

Cop Patrol — Officers spot you on The Block

Economy & Inventory

Money Management:

 

Carry cash for purchases

Bank savings at ATM (safe from robberies/arrests)

Track total net worth

Inventory System:

 

Carry up to 20 items max

Categories: Food, Drinks, Drugs, Stolen Goods, Gear

Visual grid display with SVG icons

USE buttons for consumables (eat, drink, smoke)

Sell prices displayed for stolen goods

Time System

Real-time day/week cycle (Sun-Sat)

24-hour clock (displayed as MON 08:00, etc.)

Travel costs 30 minutes game time

Activities advance time (work: 4 hours, sleep: 4-8 hours, etc.)

Random events trigger periodically

Art & Presentation

Visual Assets:

 

Location images: 12 unique location backgrounds (crib, market, dispensary, airport, France, jail, motel, etc.)

Character portraits: 10 female NPCs, 10 male NPCs, 5 street thugs

House images: 20 different residential properties

Authority figures: cop, judge, attorney

UI Design:

 

Cyberpunk/street aesthetic with neon accents

Gradient status bars (health: red, energy: blue, drunk: gold, high: green, wanted: yellow stars)

HUD shows cash, stats, location, time, wanted stars

Toast notifications for immediate feedback

Modal dialogs for shops and major decisions

Slide-in panels for map and inventory

Audio:

 

Sound effects for: cash transactions, arrests, heists, eating, sleeping, police sirens, judge gavel, travel, notifications, weed purchases, button clicks

Win/Loss Conditions

The game is open-ended with no explicit win condition — it's about survival and profit maximization. Players can:

 

Accumulate wealth through legitimate or illegal means

Manage addiction and substance effects

Avoid or escape police

Travel internationally

Balance risk/reward of criminal enterprises

Failure states:

 

Collapse from exhaustion (wake up at home with reduced health/energy)

Arrest (lose stolen goods, pay fines, serve time)

Running out of money and resources

Technical Details

Platform: Web-based (HTML5, CSS3, JavaScript)

Architecture: Modular JavaScript with separate systems:

main.js — Core game engine

events.js — Random events & encounters

locations.js — Location definitions & actions

npcs.js — NPC & police logic

inventory.js — Items & economy

ui.js — Interface rendering

effects.js — Visual effects for drunk/high states

graphics.js — SVG icons & graphics

audio.js — Sound system

This is a gritty, open-world urban survival game that blends life simulation with crime gameplay, substance use mechanics, and police evasion — all wrapped in a stylish cyberpunk-inspired presentation. The game offers meaningful choices between legal and illegal income, risk management, and resource balancing, with immersive visual effects that reflect your character's mental state.Game Play

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Developer

61.525129982669%
Level 22

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