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Teeth Puller

1 plays | 31.94 MB | Pure Insanity
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Teeth Puller

What is Teeth Puller? Teeth Puller is a Simulation browser game you can play instantly online with no downloads. Experience realistic simulation and management gameplay.


TEETH PULLER — GORE EDITION

Full Game Description

TEETH PULLER is a dark-comedy, HTML5 dental horror game created by happystoner5420 Games. It's a graphic, over-the-top simulation of extracting rotten teeth from a patient's mouth, complete with realistic blood mechanics, a pain meter, arterial spray, and screaming sound effects. The game runs entirely offline in your browser with no dependencies.

 

Game Concept

You play as a "dentist" (use that term loosely) tasked with yanking out every cavity-rotten tooth from a patient's mouth within a 4-minute time limit. The catch? Every action hurts, every tool causes carnage, and the patient's mouth gradually fills with blood as you work. The game balances strategic tool usage with macabre humor and visceral visual feedback.

 

Core Objective

Primary Goal: Extract all rotten (cavity-damaged) teeth before the timer expires

Secondary Objective: Avoid pulling healthy white teeth (costs -75 points and counts as malpractice)

Win Condition: Pull all rotten teeth within 240 seconds

Lose Condition: Timer runs out, or the patient drowns in their own blood bath

Tools Arsenal (1-7 Hotkeys)

You have 7 specialized tools, each with unique mechanics:

 

Tool Function Strategy

1. Pliers Standard yanking — hold and drag down to pull Basic extraction tool for already-loosened teeth

2. Drill Hold on tooth to drill it loose (creates blood + bone dust) Loosens teeth efficiently but causes significant bleeding

3. Hammer Click to instantly whack a tooth loose One-hit loosening, extremely messy, loud cracks

4. Chisel Hold to wedge tooth loose (slips cut gums badly) Precision tool that's dangerous if you miss

5. Syringe Click to numb target tooth + neighbors Critical pain management — numbed teeth = faster pulls, bonus points, less screaming

6. Hook Hold to dig under gumline and loosen Bloody but effective loosening method

7. Wrench Pulls harder than pliers but patient REALLY feels it Power extraction at the cost of extreme pain

Strategic Tip: Most teeth need to be loosened first (with drill/hammer/chisel/hook) before they can be pulled efficiently. Watch for the red ring to fill around the tooth as you loosen it.

 

Gore & Pain Systems

1. Pain Meter

Un-numbed tool work inflicts pain

Over 75% pain: Patient thrashes violently

Screen shakes intensely

Pulling becomes harder

Commentary warns you to use the syringe

Syringe numbing reduces pain dramatically and provides gameplay bonuses

2. Blood Bath

Every wound, extraction, and gum cut raises the blood level

Blood visibly pools at the bottom of the mouth and rises

Particles that land in the blood pool add to the rising tide

At high levels, triggers "We're gonna need a boat" commentary

3. Gum Cutting

Sharp tools (drill, chisel, hook) slice gums open if dragged across them

Results in:

Arterial spray particles

Gushing wound graphics

Splatter decals

Significant blood level increase

Pain spike and screen shake

4. Visual Effects

Blood splatter: Persistent decals stick where blood lands

Arterial spray: Directional particle fountains from wounds

Bone dust: White particles from drilling/hammering

Screen flash: Red flash on major trauma

Screen shake: Intensity scales with pain/damage

Floating text: Score popups and status messages

Scoring System

Action Points

Extract rotten tooth +100 base

Tooth was numbed +50 bonus

Tooth was fully loosened +50 bonus (scales with looseness)

Extract healthy tooth -75 penalty + malpractice strike

Use syringe on fresh tooth +25

Dark Comedy Commentary

The game features sarcastic, darkly humorous commentary that appears during key moments:

 

On successful pulls: "That one had roots like an oak tree."

On gum cuts: "Oops. That was NOT a tooth."

On malpractice: "That one was PERFECTLY fine. Was."

On numbing: "Industrial-grade novocaine. Don't ask where from."

On high pain: "Scream all you want — the door's locked."

On blood bath: "Anyone else's shoes getting wet?"

Controls

Input Action

Mouse move Aim tool

Left-click & hold Use tool on tooth

Drag down Pull tooth (with pliers/wrench)

Right-click Cancel/drop tooth

1-7 keys Switch tools instantly

ESC Return to main menu

Game Flow

Menu Screen: Start new game, read how-to-play, view credits, or exit

Pre-game Loading: "PREPPING THE PATIENT" while assets load

Active Gameplay: 240-second timer, 10 teeth (mix of rotten/healthy), full tool access

HUD Display:

Score tracker

Teeth pulled / total rotten count

Time remaining

Malpractice strikes

Pain bar with visual intensity

Game Over Screen: Win/lose message, final score, option to replay or return to menu

Technical Details

Platform: HTML5 canvas game (fully browser-based)

Requirements: None — runs 100% offline

Assets: Photo-realistic graphics generated with OpenAI GPT Image 1

Audio: Synthesized in real-time using Web Audio API

Screams, slices, cracks, sprays, drills, all procedurally generated

Code: Vanilla JavaScript (no frameworks or libraries)

File Structure:

main.js — Game logic, state management, input handling

graphics.js — Canvas rendering, particle systems, visual effects

audio.js — Web Audio synthesis and sound effects

index.html — Game structure and UI

styles.css — Dark horror-themed styling

/assets/ — 15 PNG assets (tools, blood, wounds, backgrounds)

Unique Features

✓ Realistic Blood Physics: Particles fall, pool, and accumulate realistically

✓ Pain-Driven Difficulty: Gameplay gets harder as patient suffers

✓ Strategic Depth: Optimal play requires planning tool sequences

✓ Malpractice Freedom: You can pull healthy teeth (but shouldn't)

✓ No Install Required: Runs instantly in any modern browser

✓ Zero Dependencies: No frameworks, no internet connection needed

✓ Dark Humor Tone: Balances gore with absurdist comedy

 

Atmosphere & Style

Visual: Dark, clinical dental horror aesthetic with photo-realistic blood

Audio: Visceral procedural sounds (screams scale with pain intensity)

Tone: Over-the-top gore played for dark laughs rather than horror

References: Inspired by flash-era shock games but with modern polish

This is a fully functional, complete game designed for quick 4-minute sessions with high replayability as players optimize their tool strategies and aim for high scores while minimizing malpractice.game play

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Developer

22.952586206897%
Level 17

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